Ghowl + mrmr HELP - Grasshopper2024-03-28T13:01:05Zhttps://www.grasshopper3d.com/forum/topics/ghowl-mrmr-help?groupUrl=ghowl&commentId=2985220%3AComment%3A166266&groupId=2985220%3AGroup%3A111480&feed=yes&xn_auth=noFor sure! The project's secre…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1670122011-02-17T22:09:50.913ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
<p>For sure! The project's secret until development is done, but I'll be sure to post it up as soon as it's ready.</p>
<p> </p>
<p>And again, thanks a lot for the help, you guys are really doing some inspiring things.</p>
<p> </p>
<p>Oleg.</p>
<p>For sure! The project's secret until development is done, but I'll be sure to post it up as soon as it's ready.</p>
<p> </p>
<p>And again, thanks a lot for the help, you guys are really doing some inspiring things.</p>
<p> </p>
<p>Oleg.</p> Yeah, I am not sure why they…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1664862011-02-17T12:51:31.194ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
<p>Yeah, I am not sure why they separate these values out. TouchOSC sends them in one string...</p>
<p> </p>
<p>No prob about the help. Let us know what you are working on when you get the chance!</p>
<p> </p>
<p>Luis</p>
<p>Yeah, I am not sure why they separate these values out. TouchOSC sends them in one string...</p>
<p> </p>
<p>No prob about the help. Let us know what you are working on when you get the chance!</p>
<p> </p>
<p>Luis</p> cool, seperating it worked, b…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1661942011-02-17T12:02:49.543ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
<p>cool, seperating it worked, but mrmr gives me weird lag in the x and y, must be something wrong with their system i guess, touchosc worked fine. Thanks alot for the short notice help.</p>
<p> </p>
<p>Oleg.</p>
<p>cool, seperating it worked, but mrmr gives me weird lag in the x and y, must be something wrong with their system i guess, touchosc worked fine. Thanks alot for the short notice help.</p>
<p> </p>
<p>Oleg.</p> Hello Oleg,
The behavior you…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1662662011-02-17T11:10:18.689ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768639057?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768639057?profile=RESIZE_1024x1024" width="500"></img></a> Hello Oleg,</p>
<p>The behavior you are seeing is because the information is all being sent at the same time...mrmr formats each value separately, so AccelerometerX and AccelerometerY come in as separate messages. You can use the OSCDispatch and OSCChannel Components to store these. Check out the attached…</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768639057?profile=original"><img width="500" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768639057?profile=RESIZE_1024x1024" width="500"/></a>Hello Oleg,</p>
<p>The behavior you are seeing is because the information is all being sent at the same time...mrmr formats each value separately, so AccelerometerX and AccelerometerY come in as separate messages. You can use the OSCDispatch and OSCChannel Components to store these. Check out the attached definition.</p>
<p> </p>
<p>Luis</p>
K, so right now the two li…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1662622011-02-17T09:07:42.395ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768638994?profile=original" target="_self"></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768639715?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768639715?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p> </p>
<p>K, so right now the two list item commands are set to 1, and 2 (it's expecting an x and a y, and i'm assuming 0 was supposed to be the string) so I haven't changed those because the problem doesn't lie in there.</p>
<p> </p>
<p>However, when you look at…</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768638994?profile=original"></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768639715?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768639715?profile=RESIZE_1024x1024"/></a></p>
<p> </p>
<p>K, so right now the two list item commands are set to 1, and 2 (it's expecting an x and a y, and i'm assuming 0 was supposed to be the string) so I haven't changed those because the problem doesn't lie in there.</p>
<p> </p>
<p>However, when you look at the panel up above them, you can see, that all data is coming in at list item 1, and it's just alternating between x and y (and z in this case - no idea why)</p>
<p> </p>
<p>Thoughts?<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768638994?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768638994?profile=RESIZE_1024x1024"/></a></p> Hey Oleg,
Please post some…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1664672011-02-17T08:34:55.463ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
<p>Hey Oleg,</p>
<p> </p>
<p>Please post some screenshots. I dont have my iPod with me, but I can prob help you if you show me what is going on with some images.</p>
<p> </p>
<p>Best,</p>
<p>Luis</p>
<p>Hey Oleg,</p>
<p> </p>
<p>Please post some screenshots. I dont have my iPod with me, but I can prob help you if you show me what is going on with some images.</p>
<p> </p>
<p>Best,</p>
<p>Luis</p> Can't test strings for equali…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1663692011-02-17T08:26:38.618ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
Can't test strings for equality.... Can I... only integers... fml.
Can't test strings for equality.... Can I... only integers... fml. This shit is so cool, btw.tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1662592011-02-17T08:16:17.153ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
This shit is so cool, btw.
This shit is so cool, btw. the 1st branch, is giving me…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1661792011-02-17T08:15:58.645ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
the 1st branch, is giving me a string, that is either 3dx or 3dy, so I'm assuming i have to create a boolean component, and split it if branch one is 3dx, send branch two to x, if 3dy, send branch 2 to y....
the 1st branch, is giving me a string, that is either 3dx or 3dy, so I'm assuming i have to create a boolean component, and split it if branch one is 3dx, send branch two to x, if 3dy, send branch 2 to y.... http://blog.sebastianmeier.eu…tag:www.grasshopper3d.com,2011-02-17:2985220:Comment:1662572011-02-17T08:12:09.413ZOleg Kostourhttps://www.grasshopper3d.com/profile/OlegKostour
<p><a href="http://blog.sebastianmeier.eu/2009/09/29/hello-world/">http://blog.sebastianmeier.eu/2009/09/29/hello-world/</a></p>
<p> </p>
<p>Sebastian was using mrmr for something else, maybe this will help someone find an answer for my problem. :(</p>
<p><a href="http://blog.sebastianmeier.eu/2009/09/29/hello-world/">http://blog.sebastianmeier.eu/2009/09/29/hello-world/</a></p>
<p> </p>
<p>Sebastian was using mrmr for something else, maybe this will help someone find an answer for my problem. :(</p>