Fabricating 3D Delaunay structure with joints in MDF - Grasshopper2024-03-29T10:42:29Zhttps://www.grasshopper3d.com/forum/topics/fabricating-3d-delaunay-structure-with-joints-in-mdf?commentId=2985220%3AComment%3A447246&feed=yes&xn_auth=noHi Chris,
The notches looks g…tag:www.grasshopper3d.com,2011-10-28:2985220:Comment:4626282011-10-28T07:04:38.066ZMetaphor guyhttps://www.grasshopper3d.com/profile/Metaphorguy
<p>Hi Chris,</p>
<p>The notches looks great now, however I noticed that there is an extra notch on every outer edge, can this be removed?</p>
<p> </p>
<p>Cheers,</p>
<p>Kent</p>
<p>Hi Chris,</p>
<p>The notches looks great now, however I noticed that there is an extra notch on every outer edge, can this be removed?</p>
<p> </p>
<p>Cheers,</p>
<p>Kent</p> Hi Kent,
Here's the correcte…tag:www.grasshopper3d.com,2011-10-16:2985220:Comment:4536592011-10-16T04:56:31.928ZChris Tietjenhttps://www.grasshopper3d.com/profile/ChrisTietjen
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768680235?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768680235?profile=original" width="460"/></a></p>
<p>Hi Kent,</p>
<p>Here's the corrected notching. Notch depth is based on the value of the panel separation slider. Perhaps this still needs to be tweaked depending on final use.</p>
<p> </p>
<p>Chris</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768680235?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768680235?profile=original" width="460"/></a></p>
<p>Hi Kent,</p>
<p>Here's the corrected notching. Notch depth is based on the value of the panel separation slider. Perhaps this still needs to be tweaked depending on final use.</p>
<p> </p>
<p>Chris</p> Carpenter. Student of Grassh…tag:www.grasshopper3d.com,2011-10-15:2985220:Comment:4531972011-10-15T12:12:24.901ZChris Tietjenhttps://www.grasshopper3d.com/profile/ChrisTietjen
<p>Carpenter. Student of Grasshopper.</p>
<p>Carpenter. Student of Grasshopper.</p> That's an artifact of the way…tag:www.grasshopper3d.com,2011-10-15:2985220:Comment:4531962011-10-15T12:10:42.513ZChris Tietjenhttps://www.grasshopper3d.com/profile/ChrisTietjen
<p>That's an artifact of the way the notch is generated. It also means that the notch in the panel is concave to the outer radius of the disc. This may be an issue if you try to cnc the parts. The panels should be ok if cut to the profile curve as the profile shows the square edge of the notch. The fit up will be off a little if these arcs in the discs are present. The cumulative error could get nasty if there are many panels to connect. The definition will require some more consideration…</p>
<p>That's an artifact of the way the notch is generated. It also means that the notch in the panel is concave to the outer radius of the disc. This may be an issue if you try to cnc the parts. The panels should be ok if cut to the profile curve as the profile shows the square edge of the notch. The fit up will be off a little if these arcs in the discs are present. The cumulative error could get nasty if there are many panels to connect. The definition will require some more consideration to square these edges. Thanks for pointing this out.</p>
<p> </p>
<p>Chris</p>
<p> </p>
<p> </p> Hi Chris,
I noticed the boole…tag:www.grasshopper3d.com,2011-10-15:2985220:Comment:4533102011-10-15T06:51:11.496ZMetaphor guyhttps://www.grasshopper3d.com/profile/Metaphorguy
<p>Hi Chris,</p>
<p>I noticed the boolean edge inside the circular disc is curved, is that for flexibility in the interlocking?</p>
<p> </p>
<p>Kent</p>
<p>Hi Chris,</p>
<p>I noticed the boolean edge inside the circular disc is curved, is that for flexibility in the interlocking?</p>
<p> </p>
<p>Kent</p> Hi Chris,
Thanks heaps. Will…tag:www.grasshopper3d.com,2011-10-15:2985220:Comment:4530682011-10-15T06:24:11.909ZMetaphor guyhttps://www.grasshopper3d.com/profile/Metaphorguy
<p>Hi Chris,</p>
<p>Thanks heaps. Will test it out right away. Are you an architect or student btw? :)</p>
<p> </p>
<p>Rgds,</p>
<p>Kent</p>
<p>Hi Chris,</p>
<p>Thanks heaps. Will test it out right away. Are you an architect or student btw? :)</p>
<p> </p>
<p>Rgds,</p>
<p>Kent</p> Kent,
This is the 'Mesh fabri…tag:www.grasshopper3d.com,2011-10-12:2985220:Comment:4500272011-10-12T23:06:14.627ZChris Tietjenhttps://www.grasshopper3d.com/profile/ChrisTietjen
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768679647?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768679647?profile=RESIZE_1024x1024" width="721"/></a>Kent,</p>
<p>This is the 'Mesh fabricatorbasic' definition with the half notching added. I haven't looked at 'Mesh fabricatorbasic 2'. Post again if you get stuck.</p>
<p> </p>
<p>Chris </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768679647?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768679647?profile=RESIZE_1024x1024" width="721"/></a>Kent,</p>
<p>This is the 'Mesh fabricatorbasic' definition with the half notching added. I haven't looked at 'Mesh fabricatorbasic 2'. Post again if you get stuck.</p>
<p> </p>
<p>Chris </p> Hi Chris,
Thanks for your ver…tag:www.grasshopper3d.com,2011-10-12:2985220:Comment:4494732011-10-12T11:00:13.977ZMetaphor guyhttps://www.grasshopper3d.com/profile/Metaphorguy
<p>Hi Chris,</p>
<p>Thanks for your very neat definition, it works perfectly. I will take some to time to understand the logic behind it. Meanwhile, I have a deadline to meet, will do some design experiments with this definition and post them here once I am free again.</p>
<p> </p>
<p>Kent</p>
<p>Hi Chris,</p>
<p>Thanks for your very neat definition, it works perfectly. I will take some to time to understand the logic behind it. Meanwhile, I have a deadline to meet, will do some design experiments with this definition and post them here once I am free again.</p>
<p> </p>
<p>Kent</p> Thanks David, I tried your de…tag:www.grasshopper3d.com,2011-10-12:2985220:Comment:4496232011-10-12T10:49:13.044ZMetaphor guyhttps://www.grasshopper3d.com/profile/Metaphorguy
<p>Thanks David, I tried your definition, the curved corners look great now. However, I noticed the notches still look strange. I tried Chris' method of creating half-depth notch, not too successful, a little beyond me....see attched image.</p>
<p>Thanks David, I tried your definition, the curved corners look great now. However, I noticed the notches still look strange. I tried Chris' method of creating half-depth notch, not too successful, a little beyond me....see attched image.</p> hi, i just downloaded the fil…tag:www.grasshopper3d.com,2011-10-09:2985220:Comment:4475122011-10-09T04:16:30.597Zdvdrblshttps://www.grasshopper3d.com/profile/DavidRobles
<p>hi, i just downloaded the file and played with it, i move a couple things, see if it works for you, im using a primitive mesh from weavebird.</p>
<p> </p>
<p> </p>
<p>hi, i just downloaded the file and played with it, i move a couple things, see if it works for you, im using a primitive mesh from weavebird.</p>
<p> </p>
<p> </p>