DOUBT. - Grasshopper2024-03-29T06:30:55Zhttps://www.grasshopper3d.com/forum/topics/doubt?commentId=2985220%3AComment%3A776508&feed=yes&xn_auth=noIs that you want Sridhar ?
Ma…tag:www.grasshopper3d.com,2013-01-27:2985220:Comment:7771662013-01-27T00:13:42.698Zrecifehttps://www.grasshopper3d.com/profile/recife
<p>Is that you want Sridhar ?</p>
<p>Made with 'Geodome', from Jon Mirtschin's great plugin 'Geometrygym'</p>
<p>Hope it helps !…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768786818?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768786818?profile=RESIZE_480x480" width="320"></img></a> <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768787046?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768787046?profile=RESIZE_480x480" width="320"></img></a></p>
<p>Is that you want Sridhar ?</p>
<p>Made with 'Geodome', from Jon Mirtschin's great plugin 'Geometrygym'</p>
<p>Hope it helps !</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768786818?profile=original"><img width="320" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768786818?profile=RESIZE_480x480" width="320"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768787046?profile=original"><img width="320" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768787046?profile=RESIZE_480x480" width="320"/></a></p> I get only few faces with tha…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7765082013-01-25T18:16:28.537ZShridhar Mamidalaahttps://www.grasshopper3d.com/profile/SridharMamidala
<p>I get only few faces with that triangle removed after planar surfacing. what better ways can i do it ??</p>
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<p>I get only few faces with that triangle removed after planar surfacing. what better ways can i do it ??</p>
<p></p> well i can use area to find c…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7765062013-01-25T18:08:12.271ZShridhar Mamidalaahttps://www.grasshopper3d.com/profile/SridharMamidala
<p>well i can use area to find center of each face and scale them how can i planar surface ?? is it having problem with duplicate edges ??</p>
<p>well i can use area to find center of each face and scale them how can i planar surface ?? is it having problem with duplicate edges ??</p> Andrew i see so many cluster…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7766232013-01-25T18:00:40.318ZShridhar Mamidalaahttps://www.grasshopper3d.com/profile/SridharMamidala
<p>Andrew i see so many cluster components :O . cant this get simpler . ..?? </p>
<p>Andrew i see so many cluster components :O . cant this get simpler . ..?? </p> Andrew guess i m missing out…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7764022013-01-25T17:25:56.658ZShridhar Mamidalaahttps://www.grasshopper3d.com/profile/SridharMamidala
<p>Andrew guess i m missing out somepluginn. what did u use for Tiling Snub Dodecahedron ?</p>
<p>Andrew guess i m missing out somepluginn. what did u use for Tiling Snub Dodecahedron ?</p> THanks Michael Pryor and A…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7766112013-01-25T16:56:47.400ZShridhar Mamidalaahttps://www.grasshopper3d.com/profile/SridharMamidala
<p>THanks <span> </span><a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=0j9ah07jmzk00" class="fn url">Michael Pryor</a> and <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=3a9gqhcky7g6b" class="fn url">Andrew Heumann</a> . I m huge fan of u guys... thanks for the response. u people inspire me greatly.</p>
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<p>THanks <span> </span><a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=0j9ah07jmzk00" class="fn url">Michael Pryor</a> and <a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=3a9gqhcky7g6b" class="fn url">Andrew Heumann</a> . I m huge fan of u guys... thanks for the response. u people inspire me greatly.</p>
<p></p> Yea, I knew it was very invol…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7765262013-01-25T16:44:00.296ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
<p>Yea, I knew it was very involved :). I was thinking even wb icosahedron but still there is slight variance. <a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768787214?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768787214?profile=RESIZE_1024x1024" width="721"/></a></p>
<p>Yea, I knew it was very involved :). I was thinking even wb icosahedron but still there is slight variance. <a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768787214?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768787214?profile=RESIZE_1024x1024" width="721"/></a></p> on further reflection, I don'…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7763872013-01-25T16:28:28.838ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>on further reflection, I don't think they actually are (or can be) identical if they're approximating a sphere. but perhaps you could get it down to two similar units? just speculating...</p>
<p>on further reflection, I don't think they actually are (or can be) identical if they're approximating a sphere. but perhaps you could get it down to two similar units? just speculating...</p> The problem with this solutio…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7762922013-01-25T16:08:33.555ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>The problem with this solution is that the facets are not all the same shape and size. However, subdivision is generally the right direction - Complex, regular geometric forms like this one are usually derived from simpler polyhedral forms. There are a bunch of ways you could break down the form shown into the image, but the cleanest one I can see is a shape called a "snub dodecahedron"…</p>
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<p>The problem with this solution is that the facets are not all the same shape and size. However, subdivision is generally the right direction - Complex, regular geometric forms like this one are usually derived from simpler polyhedral forms. There are a bunch of ways you could break down the form shown into the image, but the cleanest one I can see is a shape called a "snub dodecahedron"</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768786991?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768786991?profile=original" width="400" class="align-full"/></a></p>
<p><a href="http://en.wikipedia.org/wiki/Snub_dodecahedron" target="_blank">http://en.wikipedia.org/wiki/Snub_dodecahedron</a></p>
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<p>If you place triangles in the pentagons as I've done, you can see that the shape inside each triangle is always the same. </p>
<p>Here's a definition that attempts to reproduce the shape shown. I apologize; it's a bit of a mess and relies on some custom user object clusters and plug ins (lunchbox, hdt utilities tree frog, I think that's all) to achieve the desired result. Also I just eyeballed the amount of rotation on the snub dodecahedron - you could probably use galapagos on the rotation parameter to get equilateral triangles. Please ask if there are any questions!</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768787264?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768787264?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> i would make a mesh box in rh…tag:www.grasshopper3d.com,2013-01-25:2985220:Comment:7763632013-01-25T15:30:23.217ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
<p>i would make a mesh box in rhino with one face per side then use catmull clark. <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768786921?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768786921?profile=RESIZE_1024x1024" width="721"></img></a> then from here i would weld with remove overlapping vertices. then offset the vertices and create a twisted box. Or if I'm not mistaken paneling tools may have a solution for…</p>
<p>i would make a mesh box in rhino with one face per side then use catmull clark. <a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768786921?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768786921?profile=RESIZE_1024x1024" width="721"/></a>then from here i would weld with remove overlapping vertices. then offset the vertices and create a twisted box. Or if I'm not mistaken paneling tools may have a solution for this.</p>