Dog Treat - Dog Bone Corner Generator - Grasshopper2024-03-28T14:44:32Zhttps://www.grasshopper3d.com/forum/topics/dog-treat-dog-bone-corner-generator?commentId=2985220%3AComment%3A1880820&feed=yes&xn_auth=noThank you for sharing this gr…tag:www.grasshopper3d.com,2020-02-07:2985220:Comment:20425102020-02-07T03:51:37.328Zpikachuhttps://www.grasshopper3d.com/profile/pikachu
<p>Thank you for sharing this great post, I am very impressed with your post, the information given is meticulous and easy to understand. I will often follow your next post. <a href="https://ataribreakout.online">atari breakout</a></p>
<p>Thank you for sharing this great post, I am very impressed with your post, the information given is meticulous and easy to understand. I will often follow your next post. <a href="https://ataribreakout.online">atari breakout</a></p> Thanks for the kind words. I'…tag:www.grasshopper3d.com,2019-12-11:2985220:Comment:20313412019-12-11T23:35:51.503ZDarcy Zelenkohttps://www.grasshopper3d.com/profile/DarcyZelenko
<p>Thanks for the kind words. I've just included a small update for you. Let me know how it goes!</p>
<p>Thanks for the kind words. I've just included a small update for you. Let me know how it goes!</p> Hello,
Nice update! It works…tag:www.grasshopper3d.com,2019-11-06:2985220:Comment:20219872019-11-06T08:06:39.488ZPhilippe HAMONhttps://www.grasshopper3d.com/profile/PhilippeHAMON
<p>Hello,</p>
<p>Nice update! It works fine, the only problem i see is that the curve seam should not be too near of the inside corners, it can make issues with lead in/out standard milling path.<br></br><a href="https://storage.ning.com/topology/rest/1.0/file/get/3699683423?profile=original" rel="noopener" target="_blank"><img class="align-left" height="386" src="https://storage.ning.com/topology/rest/1.0/file/get/3699683423?profile=RESIZE_710x" width="378"></img></a></p>
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<p>Biesseworks:…<br></br></p>
<p>Hello,</p>
<p>Nice update! It works fine, the only problem i see is that the curve seam should not be too near of the inside corners, it can make issues with lead in/out standard milling path.<br/><a href="https://storage.ning.com/topology/rest/1.0/file/get/3699683423?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3699683423?profile=RESIZE_710x" class="align-left" width="378" height="386"/></a></p>
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<p>Biesseworks:<br/><a href="https://storage.ning.com/topology/rest/1.0/file/get/3699690658?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3699690658?profile=RESIZE_710x" class="align-left" width="442" height="271"/></a></p>
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<p>Maybe there is a way to move the seam to an outside corner?</p> Hi Ryan,
I'm glad you found t…tag:www.grasshopper3d.com,2019-11-06:2985220:Comment:20220652019-11-06T06:47:46.888ZDarcy Zelenkohttps://www.grasshopper3d.com/profile/DarcyZelenko
<p>Hi Ryan,</p>
<p>I'm glad you found the tool useful. I had a look at yours and found some parts interesting.</p>
<p>With regards to:</p>
<p></p>
<p>1. Offset curve is notorious for adding unnecessary computational time to a script as it increases the complexity of the curves it offsets (most of the time). As speed was an important factor for me I chose my option. That being said I don't make many waffle structures.</p>
<p></p>
<p>2. Your through opening inspired me to create my version. As I…</p>
<p>Hi Ryan,</p>
<p>I'm glad you found the tool useful. I had a look at yours and found some parts interesting.</p>
<p>With regards to:</p>
<p></p>
<p>1. Offset curve is notorious for adding unnecessary computational time to a script as it increases the complexity of the curves it offsets (most of the time). As speed was an important factor for me I chose my option. That being said I don't make many waffle structures.</p>
<p></p>
<p>2. Your through opening inspired me to create my version. As I mention above, a through opening like yours is risky as it leads to potentials for part burning and will blunt your bits faster. I wanted to avoid this so went with mine. I also believe a consistent visual language is nice. I'd suggest rebuilding it without Region Unions as it makes your script very slow. I also found a case where your version splits the curves into multiple smaller closed curves. I'm not sure what that's about but it's probably due to data management.</p>
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<p>3. If your having to merge overlapping circles I would say you're using the wrong diameter bit for the job. If you material thickness varies it could also lead to part movement. However if that's all you have it's a good solve.</p>
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<p>4. I removed the option for filleting corners. I often needed some to be sharp so just started doing it myself. </p>
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<p>5. I removed all that angle stuff and just have it do it by default. It was always made pretty crappily by myself. It was annoying to use and visually bulky so it went.</p>
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<p>Go nuts on my new one, it's more complicated but runs heaps quicker. It give me the Power to Make many things!</p> Try attached script.
lostdogb…tag:www.grasshopper3d.com,2019-09-11:2985220:Comment:20092472019-09-11T08:23:03.596ZRyan Huanghttps://www.grasshopper3d.com/profile/RyanHuang
<p>Try attached script.<a href="https://storage.ning.com/topology/rest/1.0/file/get/3550917692?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3550917692?profile=RESIZE_710x" width="721" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550918856?profile=original" target="_blank" rel="noopener">lostdogbone_fixed.gh</a></p>
<p>Try attached script.<a href="https://storage.ning.com/topology/rest/1.0/file/get/3550917692?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3550917692?profile=RESIZE_710x" width="721" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550918856?profile=original" target="_blank" rel="noopener">lostdogbone_fixed.gh</a></p> Hi Darcy,
Great work! Thank…tag:www.grasshopper3d.com,2019-09-11:2985220:Comment:20090992019-09-11T06:59:53.620ZRyan Huanghttps://www.grasshopper3d.com/profile/RyanHuang
<p>Hi Darcy, </p>
<p></p>
<p>Great work! Thanks for sharing it.</p>
<p>I ran into some issues so I made a few tweaks to my preference. </p>
<p>Changes include:</p>
<p>1. Uses inside offset to dispatch curves. More consistent for complex geometry such as waffle curves. </p>
<p>2. Adds through opening to sharp corners. This makes circles at sharp corners reachable by tool path. </p>
<p>3. Merges overlapping circles. Keeps the curve clean at narrow openings. </p>
<p>4. Takes independent fillet…</p>
<p>Hi Darcy, </p>
<p></p>
<p>Great work! Thanks for sharing it.</p>
<p>I ran into some issues so I made a few tweaks to my preference. </p>
<p>Changes include:</p>
<p>1. Uses inside offset to dispatch curves. More consistent for complex geometry such as waffle curves. </p>
<p>2. Adds through opening to sharp corners. This makes circles at sharp corners reachable by tool path. </p>
<p>3. Merges overlapping circles. Keeps the curve clean at narrow openings. </p>
<p>4. Takes independent fillet radius. </p>
<p>5. Accepts 0 as minimum angle. <a href="https://storage.ning.com/topology/rest/1.0/file/get/3550816430?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3550816430?profile=RESIZE_710x" width="721" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550819148?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3550819148?profile=RESIZE_710x" width="721" class="align-full"/></a><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550819802?profile=original" target="_blank" rel="noopener"></a></p>
<p>Download links (attachment didn't work):</p>
<p>Sample file: </p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550819802?profile=original" target="_blank" rel="noopener">Dog%20Bone%20Corner%20Generator.gh</a></p>
<p>User object: </p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3550820006?profile=original" target="_blank" rel="noopener">Dog%20Bone%20Corner%20Generator.ghuser</a></p>
<p></p>
<p>Best,</p>
<p>Ryan</p> Heya great work. I have foun…tag:www.grasshopper3d.com,2019-08-26:2985220:Comment:20059082019-08-26T19:33:17.584ZBexhttps://www.grasshopper3d.com/profile/Bex
<p>Heya great work. I have found it works on 90 degree corners sweet but not on less than 90 or more than 90, is that correct? Cheers </p>
<p>Heya great work. I have found it works on 90 degree corners sweet but not on less than 90 or more than 90, is that correct? Cheers </p> for waffle projects it might…tag:www.grasshopper3d.com,2018-10-10:2985220:Comment:19368062018-10-10T20:25:07.012Zmartyn hogghttps://www.grasshopper3d.com/profile/martynhogg427
<p>for waffle projects it might be preferable to just extend the slots by the radius of the cutter used to cut the panels as this is not seen when the panels are assembled.</p>
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<p>The Bowerbird plugin has this feature.</p>
<p></p>
<p>for waffle projects it might be preferable to just extend the slots by the radius of the cutter used to cut the panels as this is not seen when the panels are assembled.</p>
<p></p>
<p>The Bowerbird plugin has this feature.</p>
<p></p> Hello,
Very interesting plugi…tag:www.grasshopper3d.com,2018-10-06:2985220:Comment:19360512018-10-06T13:58:44.386ZPhilippe HAMONhttps://www.grasshopper3d.com/profile/PhilippeHAMON
<p>Hello,</p>
<p>Very interesting plugin!</p>
<p>I'm trying to make a "waffle" structure, but the component loose some curves..</p>
<p>It looks it's in the way it sorts the curves for internal/external curves?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769360640?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769360640?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Hello,</p>
<p>Very interesting plugin!</p>
<p>I'm trying to make a "waffle" structure, but the component loose some curves..</p>
<p>It looks it's in the way it sorts the curves for internal/external curves?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769360640?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769360640?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> What units and tolerances are…tag:www.grasshopper3d.com,2018-07-18:2985220:Comment:19211342018-07-18T05:56:24.731ZDarcy Zelenkohttps://www.grasshopper3d.com/profile/DarcyZelenko
<p>What units and tolerances are you using Tom?</p>
<p></p>
<p>What units and tolerances are you using Tom?</p>
<p></p>