Delaunay Triangulation inside Geometry (Planar Srf) - Grasshopper2024-03-28T14:10:28Zhttps://www.grasshopper3d.com/forum/topics/delaunay-triangulation-inside-geometry-planar-srf?commentId=2985220%3AComment%3A1852663&feed=yes&xn_auth=noCtrl+m ---> Enable "Previe…tag:www.grasshopper3d.com,2017-11-14:2985220:Comment:18531312017-11-14T13:38:09.622ZHyungsoo Kimhttps://www.grasshopper3d.com/profile/HyungsooKim
<p>Ctrl+m ---> Enable "Preview Mesh Edges" would help?</p>
<p>Ctrl+m ---> Enable "Preview Mesh Edges" would help?</p> This is cool. Not sure why b…tag:www.grasshopper3d.com,2017-11-14:2985220:Comment:18531282017-11-14T13:25:57.581ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>This is cool. Not sure why but I couldn't see the lines until I added 'Face Boundaries (FaceB)':</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347659?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347659?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>This is cool. Not sure why but I couldn't see the lines until I added 'Face Boundaries (FaceB)':</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347659?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347659?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Hi.
For more precise edge con…tag:www.grasshopper3d.com,2017-11-14:2985220:Comment:18528042017-11-14T10:30:32.975ZHyungsoo Kimhttps://www.grasshopper3d.com/profile/HyungsooKim
<p>Hi.</p>
<p>For more precise edge control, attached is an example using Pop Geo's pre-existing population option.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347501?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347501?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Hi.</p>
<p>For more precise edge control, attached is an example using Pop Geo's pre-existing population option.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347501?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347501?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> This is rather faster, has a…tag:www.grasshopper3d.com,2017-11-14:2985220:Comment:18530262017-11-14T08:52:08.487Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>This is rather faster, has a 3rd mode option and provides an ability for post-processing by further eliminating faces by edge ratio or by min edges angle (degrees).</p>
<p>Options are:</p>
<p>mode 1: inclusion of a mesh face center in the BrepFace.</p>
<p>mode 2: as 1 plus intersections between any Brep Loops.</p>
<p>mode 3: Intersections between any Brep Loops.</p>
<p>Using the same R file for the demo Breps.</p>
<p>NOTE: If you don't want to work with a mesh with specific N of vertices try…</p>
<p>This is rather faster, has a 3rd mode option and provides an ability for post-processing by further eliminating faces by edge ratio or by min edges angle (degrees).</p>
<p>Options are:</p>
<p>mode 1: inclusion of a mesh face center in the BrepFace.</p>
<p>mode 2: as 1 plus intersections between any Brep Loops.</p>
<p>mode 3: Intersections between any Brep Loops.</p>
<p>Using the same R file for the demo Breps.</p>
<p>NOTE: If you don't want to work with a mesh with specific N of vertices try <strong>Mesh Machine</strong> as well</p> I usually will explode the me…tag:www.grasshopper3d.com,2017-11-13:2985220:Comment:18526632017-11-13T22:04:17.728ZChris Hanleyhttps://www.grasshopper3d.com/profile/ChrisHanley
<p>I usually will explode the mesh, get the center points of the resulting meshes, (each face becomes a mesh), check if they are contained in the boundary curve, then cull the exploded mesh list. Something like this. (uses uto mesh edit tools).…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347665?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347665?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>I usually will explode the mesh, get the center points of the resulting meshes, (each face becomes a mesh), check if they are contained in the boundary curve, then cull the exploded mesh list. Something like this. (uses uto mesh edit tools).</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769347665?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769347665?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> It isn't that nobody else kno…tag:www.grasshopper3d.com,2017-11-13:2985220:Comment:18525822017-11-13T19:21:15.182ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>It isn't that nobody else knows how to do this... But without your code/data, it's just too much effort.</p>
<p>It isn't that nobody else knows how to do this... But without your code/data, it's just too much effort.</p> I have what you want but it's…tag:www.grasshopper3d.com,2017-11-13:2985220:Comment:18524952017-11-13T19:09:35.541Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>I have what you want but it's carried over via code. If I have time maybe (not a promise, mind) I'll convert that into native components.</p>
<p>In the mean time Load R file first and see what happens.</p>
<p>I have what you want but it's carried over via code. If I have time maybe (not a promise, mind) I'll convert that into native components.</p>
<p>In the mean time Load R file first and see what happens.</p>