Cushion problem - Grasshopper2024-03-29T10:49:23Zhttps://www.grasshopper3d.com/forum/topics/cushion-problem?groupUrl=kangaroo&feed=yes&xn_auth=nowow, thanks for this ;) tag:www.grasshopper3d.com,2023-06-14:2985220:Comment:22957902023-06-14T21:37:59.371ZPoulMacleinhttps://www.grasshopper3d.com/profile/PoulMaclein
<p>wow, thanks for this ;) </p>
<p>wow, thanks for this ;) </p> Thank you for the reply.
I'll…tag:www.grasshopper3d.com,2011-01-25:2985220:Comment:1530082011-01-25T08:18:12.935ZDanijel Ivanusevichttps://www.grasshopper3d.com/profile/DanijelIvanusevic
<p>Thank you for the reply.</p>
<p>I'll try to play around with it some more...</p>
<p>Thank you for the reply.</p>
<p>I'll try to play around with it some more...</p> I think using vertical spring…tag:www.grasshopper3d.com,2011-01-24:2985220:Comment:1529012011-01-24T17:53:27.128ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>I think using vertical springs like this will give quite a different effect from an actual pressure force. Also because they are very high rest length, but low stiffness this will have some odd effects.</p>
<p>Maybe connecting each vertex to not just the one directly below, but to all the vertices in the other layer would work better.</p>
<p>I'll have another look at making a properly volume dependent pressure force, so you could do things like this where pushing one part in causes another…</p>
<p>I think using vertical springs like this will give quite a different effect from an actual pressure force. Also because they are very high rest length, but low stiffness this will have some odd effects.</p>
<p>Maybe connecting each vertex to not just the one directly below, but to all the vertices in the other layer would work better.</p>
<p>I'll have another look at making a properly volume dependent pressure force, so you could do things like this where pushing one part in causes another part to push out. In theory it is very simple, but I'm not sure how fast the actual volume calculation will be.</p>