Curve.CreateBooleanUnion and Regions - Grasshopper2024-03-28T19:55:51Zhttps://www.grasshopper3d.com/forum/topics/curve-createbooleanunion-and-regions?commentId=2985220%3AComment%3A656984&feed=yes&xn_auth=nohatch.Explode will give you t…tag:www.grasshopper3d.com,2012-08-12:2985220:Comment:6573702012-08-12T03:23:23.835ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>hatch.Explode will give you the curves that constitute the hatch, or a trimmed planar surface brep if the hatch is solid.</p>
<p>hatch.Explode will give you the curves that constitute the hatch, or a trimmed planar surface brep if the hatch is solid.</p> That's unfortunate...
Is it…tag:www.grasshopper3d.com,2012-08-12:2985220:Comment:6573502012-08-12T01:13:39.164ZAdam Hollowayhttps://www.grasshopper3d.com/profile/AdamHolloway
<p>That's unfortunate...</p>
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<p>Is it possible to get access any of the geometry of the hatch object? Or does hatch.explode always give you an empty array regardless of which hatch type it is using?</p>
<p>That's unfortunate...</p>
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<p>Is it possible to get access any of the geometry of the hatch object? Or does hatch.explode always give you an empty array regardless of which hatch type it is using?</p> hatches are EXTREMELY poorly…tag:www.grasshopper3d.com,2012-08-12:2985220:Comment:6572502012-08-12T00:35:03.658ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>hatches are EXTREMELY poorly implemented in rhinocommon. As far as I know there is no way at all to access the boundary of a hatch; I've been trying myself for some time. <a href="http://www.grasshopper3d.com/forum/topics/hatch-explode">http://www.grasshopper3d.com/forum/topics/hatch-explode</a></p>
<p>hatches are EXTREMELY poorly implemented in rhinocommon. As far as I know there is no way at all to access the boundary of a hatch; I've been trying myself for some time. <a href="http://www.grasshopper3d.com/forum/topics/hatch-explode">http://www.grasshopper3d.com/forum/topics/hatch-explode</a></p> Planar Breps seem to be a bit…tag:www.grasshopper3d.com,2012-08-12:2985220:Comment:6573462012-08-12T00:02:22.489ZAdam Hollowayhttps://www.grasshopper3d.com/profile/AdamHolloway
<p>Planar Breps seem to be a bit heavy to use for organizing the curves. I am trying to do it by creating hatches now, but there doesn't seem to be a way of accessing the boundary curves of the hatch after you create it? Do you know of a way? Or is this only possible with Surfaces and Breps?</p>
<p>Planar Breps seem to be a bit heavy to use for organizing the curves. I am trying to do it by creating hatches now, but there doesn't seem to be a way of accessing the boundary curves of the hatch after you create it? Do you know of a way? Or is this only possible with Surfaces and Breps?</p> Hey Andrew,
Thanks for your…tag:www.grasshopper3d.com,2012-08-11:2985220:Comment:6572162012-08-11T20:38:30.773ZAdam Hollowayhttps://www.grasshopper3d.com/profile/AdamHolloway
<p>Hey Andrew,</p>
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<p>Thanks for your reply. That method works great! I had been searching in vain for it in relation to creating surfaces because of how it is categorized in rhino and grasshopper, and I didn't think to look for a brep method... </p>
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<p>Hey Andrew,</p>
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<p>Thanks for your reply. That method works great! I had been searching in vain for it in relation to creating surfaces because of how it is categorized in rhino and grasshopper, and I didn't think to look for a brep method... </p>
<p></p> If I'm not mistaken, Brep[] C…tag:www.grasshopper3d.com,2012-08-11:2985220:Comment:6569842012-08-11T15:59:03.483ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>If I'm not mistaken, Brep[] CreatePlanarBreps(IEnumerable<Curve>) will handle this situation just fine - it will automatically detect which regions are outer boundaries and which ones are holes. Similarly with Hatch.Create. </p>
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<p>Does that answer your question? were you running into trouble doing this?</p>
<p>If I'm not mistaken, Brep[] CreatePlanarBreps(IEnumerable<Curve>) will handle this situation just fine - it will automatically detect which regions are outer boundaries and which ones are holes. Similarly with Hatch.Create. </p>
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<p>Does that answer your question? were you running into trouble doing this?</p>