connect lines from the random points - Grasshopper2024-03-29T12:37:22Zhttps://www.grasshopper3d.com/forum/topics/connect-lines-from-the-random-points?commentId=2985220%3AComment%3A1883233&feed=yes&xn_auth=noNormally, I try to avoid 'BAN…tag:www.grasshopper3d.com,2018-02-04:2985220:Comment:18832412018-02-04T21:42:44.948ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>Normally, I try to avoid 'BANG!' (Explode Tree) but am lazy today. This ignores 'minDistance' between points:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769355962?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769355962?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Normally, I try to avoid 'BANG!' (Explode Tree) but am lazy today. This ignores 'minDistance' between points:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769355962?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769355962?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> "the exact same thing"? Rand…tag:www.grasshopper3d.com,2018-02-04:2985220:Comment:18831462018-02-04T21:11:04.764ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>"<span>the exact same thing"? Random intervals with 'minDistance' between points? Break it down into two separate problems and solve each one independently.</span></p>
<p>"<span>the exact same thing"? Random intervals with 'minDistance' between points? Break it down into two separate problems and solve each one independently.</span></p> Thank you for your reply. I d…tag:www.grasshopper3d.com,2018-02-04:2985220:Comment:18829782018-02-04T20:30:38.385ZFlorian Schwalbehttps://www.grasshopper3d.com/profile/FlorianSchwalbe
<p>Thank you for your reply. I dont know anything about C# to be honest. I just saw that discussion and I need to do the exact same thing and hoped that someone would know how to do it :)</p>
<p>Thank you for your reply. I dont know anything about C# to be honest. I just saw that discussion and I need to do the exact same thing and hoped that someone would know how to do it :)</p> I don't think anyone bothered…tag:www.grasshopper3d.com,2018-02-04:2985220:Comment:18831432018-02-04T19:33:15.953ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>I don't think anyone bothered to try with GH components only. Internally, the badly broken C# component appears to completely ignore the 'Min', 'Max' and 'N' sliders. There is no guarantee that opposite sides of the trapezoid have the same number of points! The only tricky bit there is 'minDistance' which might require some iteration (Anemone loop) to implement.</p>
<p>But the OP's primary question wasn't answered here at all: how to cross-connect the resulting points so adjacent lines…</p>
<p>I don't think anyone bothered to try with GH components only. Internally, the badly broken C# component appears to completely ignore the 'Min', 'Max' and 'N' sliders. There is no guarantee that opposite sides of the trapezoid have the same number of points! The only tricky bit there is 'minDistance' which might require some iteration (Anemone loop) to implement.</p>
<p>But the OP's primary question wasn't answered here at all: how to cross-connect the resulting points so adjacent lines don't cross? Generating the points is a different problem from sorting and connecting them.</p> Hey I know this is 2 years ol…tag:www.grasshopper3d.com,2018-02-04:2985220:Comment:18832332018-02-04T18:31:11.498ZFlorian Schwalbehttps://www.grasshopper3d.com/profile/FlorianSchwalbe
<p>Hey I know this is 2 years old now, but How'd you do that with GH components only?</p>
<p>Hey I know this is 2 years old now, but How'd you do that with GH components only?</p> next door: ;-)
http://www.gr…tag:www.grasshopper3d.com,2016-01-19:2985220:Comment:14411952016-01-19T02:39:26.322ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>next door: ;-)</p>
<p><a rel="nofollow" href="http://www.grasshopper3d.com/forum/categories/vb-c-and-python-coding/listForCategory" target="_blank">http://www.grasshopper3d.com/forum/categories/vb-c-and-python-codin...</a></p>
<p>next door: ;-)</p>
<p><a rel="nofollow" href="http://www.grasshopper3d.com/forum/categories/vb-c-and-python-coding/listForCategory" target="_blank">http://www.grasshopper3d.com/forum/categories/vb-c-and-python-codin...</a></p> hi, the reason is just learni…tag:www.grasshopper3d.com,2016-01-19:2985220:Comment:14411912016-01-19T02:32:51.269ZTran Huy Vu Nguyenhttps://www.grasshopper3d.com/profile/TranHuyVuNguyen
<p>hi, the reason is just learning c# :) i know that is easy way to do it with gh existed components.</p>
<p>hi, the reason is just learning c# :) i know that is easy way to do it with gh existed components.</p> WARNING! C# component in thi…tag:www.grasshopper3d.com,2016-01-18:2985220:Comment:14412692016-01-18T22:23:18.966ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p><strong>WARNING!</strong> C# component in this GH code for no obvious reason. You don't need C# to create the pattern in your images.</p>
<p>And your 'Crv' param is not initialized.</p>
<p><strong>WARNING!</strong> C# component in this GH code for no obvious reason. You don't need C# to create the pattern in your images.</p>
<p>And your 'Crv' param is not initialized.</p>