Circle packing around fixed objects and rationalise radii - Grasshopper2024-03-29T12:16:06Zhttps://www.grasshopper3d.com/forum/topics/circle-packing-around-fixed-objects-and-rationalise-radii?feed=yes&xn_auth=noHi Systemiq - I found this sc…tag:www.grasshopper3d.com,2018-03-06:2985220:Comment:18913352018-03-06T05:09:58.653ZJohn O'Keefehttps://www.grasshopper3d.com/profile/JohnOKeefe
<p>Hi Systemiq - I found this script - the only piece I would like to add is to set the percentages of the different sized circles - 30% 4' diameter, 60% 2' diameter, 10% 1' diameter, etc.</p>
<p>Any help would be greatly appreciated!</p>
<p></p>
<p>Thank you,</p>
<p></p>
<p>John</p>
<p>Hi Systemiq - I found this script - the only piece I would like to add is to set the percentages of the different sized circles - 30% 4' diameter, 60% 2' diameter, 10% 1' diameter, etc.</p>
<p>Any help would be greatly appreciated!</p>
<p></p>
<p>Thank you,</p>
<p></p>
<p>John</p> Hi Systemiq - could another e…tag:www.grasshopper3d.com,2018-03-06:2985220:Comment:18912652018-03-06T04:06:33.734ZJohn O'Keefehttps://www.grasshopper3d.com/profile/JohnOKeefe
<p>Hi Systemiq - could another element be added which would pack all of the circles inside a closed curve (say a kidney bean shape) and move around obstructions as you've shown here? Like plants around rocks inside Japanese garden beds? </p>
<p>This is still excellent!</p>
<p></p>
<p>Thanks,</p>
<p></p>
<p>John</p>
<p>Hi Systemiq - could another element be added which would pack all of the circles inside a closed curve (say a kidney bean shape) and move around obstructions as you've shown here? Like plants around rocks inside Japanese garden beds? </p>
<p>This is still excellent!</p>
<p></p>
<p>Thanks,</p>
<p></p>
<p>John</p> thats great!! thank youtag:www.grasshopper3d.com,2016-12-27:2985220:Comment:16633472016-12-27T16:19:08.418Ztore07https://www.grasshopper3d.com/profile/ErnestoP
<p>thats great!! thank you</p>
<p>thats great!! thank you</p> tag:www.grasshopper3d.com,2016-12-25:2985220:Comment:16622992016-12-25T04:13:26.863ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769227924?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769227924?profile=original" class="align-full" width="390"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769227924?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769227924?profile=original" class="align-full" width="390"/></a></p> Kangaroo 2 needed. Alt+leftcl…tag:www.grasshopper3d.com,2016-12-25:2985220:Comment:16623542016-12-25T02:55:48.937ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>Kangaroo 2 needed. Alt+leftclick and drag in rhino can help making a better packing.</p>
<p>Circles tend to aggregate using MagnetSnap, and they will avoid intersections with Collider.</p>
<p>The defined obstacles are decomposed in little lines to be used with Collider. Watch the number of lines created, too few = inaccurate, too many= slow or crash.</p>
<p>The anchors make sure the obstacles keep in place, and the circles stay in XY plane.</p>
<p>The starting position of circles is…</p>
<p>Kangaroo 2 needed. Alt+leftclick and drag in rhino can help making a better packing.</p>
<p>Circles tend to aggregate using MagnetSnap, and they will avoid intersections with Collider.</p>
<p>The defined obstacles are decomposed in little lines to be used with Collider. Watch the number of lines created, too few = inaccurate, too many= slow or crash.</p>
<p>The anchors make sure the obstacles keep in place, and the circles stay in XY plane.</p>
<p>The starting position of circles is important, they have to be outside the obstacles, I just created them around a circle larger than the bounding box of obstacles.</p> Hi I am guessing you did this…tag:www.grasshopper3d.com,2016-12-23:2985220:Comment:16620302016-12-23T07:33:26.723ZGaurav Goelhttps://www.grasshopper3d.com/profile/GauravGoel
<p>Hi I am guessing you did this with help of kangaroo....what all forces did you use? curve pull and uranary rite ? But I am curious to know what how you generated these circles and controlled thier radii. Please share your knowledge with us !</p>
<p>Hi I am guessing you did this with help of kangaroo....what all forces did you use? curve pull and uranary rite ? But I am curious to know what how you generated these circles and controlled thier radii. Please share your knowledge with us !</p> Hey! I am looking to do exact…tag:www.grasshopper3d.com,2016-12-23:2985220:Comment:16618472016-12-23T03:38:06.946Ztore07https://www.grasshopper3d.com/profile/ErnestoP
<p>Hey! I am looking to do exactly that, can you share the definition?</p>
<p>Hey! I am looking to do exactly that, can you share the definition?</p> Should it look like this ?tag:www.grasshopper3d.com,2016-10-25:2985220:Comment:16249612016-10-25T15:05:36.086ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769208914?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769208914?profile=original" class="align-center" width="600"/></a>Should it look like this ?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769208914?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769208914?profile=original" class="align-center" width="600"/></a>Should it look like this ?</p>