change instances of custom components - Grasshopper2024-03-29T01:22:31Zhttps://www.grasshopper3d.com/forum/topics/change-instances-of-custom-components?feed=yes&xn_auth=noIs this a new feature? I vagu…tag:www.grasshopper3d.com,2013-07-10:2985220:Comment:8843322013-07-10T06:28:23.473ZSridevi Koonathhttps://www.grasshopper3d.com/profile/SrideviKoonath
<p>Is this a new feature? I vaguely recall trying/wanting to cluster some script components and that it didn't update the other instances of the particular cluster.</p>
<p>Is this a new feature? I vaguely recall trying/wanting to cluster some script components and that it didn't update the other instances of the particular cluster.</p> By custom component, do you m…tag:www.grasshopper3d.com,2013-07-10:2985220:Comment:8841412013-07-10T04:49:44.870ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>By custom component, do you mean a script? custom components from loaded assemblies (gha files) do update everywhere when you load a new GHA. If it's a script you're talking about, try putting the script into a cluster - clusters are dynamic instances of a single model and if you double-click one to edit it, make a change, and save it, it will affect all instances of that cluster. </p>
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<p>Is that the answer you were looking for?</p>
<p>By custom component, do you mean a script? custom components from loaded assemblies (gha files) do update everywhere when you load a new GHA. If it's a script you're talking about, try putting the script into a cluster - clusters are dynamic instances of a single model and if you double-click one to edit it, make a change, and save it, it will affect all instances of that cluster. </p>
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<p>Is that the answer you were looking for?</p>