branching - Grasshopper2024-03-29T15:57:01Zhttps://www.grasshopper3d.com/forum/topics/branching?commentId=2985220%3AComment%3A411914&xg_source=activity&feed=yes&xn_auth=noOops yeah the screenshot hide…tag:www.grasshopper3d.com,2011-09-06:2985220:Comment:4113872011-09-06T12:41:42.479ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>Oops yeah the screenshot hides some details, here is the source.</p>
<p>The tree components are used to separate and retrieve the constructed lines and the current points in 2 branches ({0} and {1}).</p>
<p> </p>
<p>Oops yeah the screenshot hides some details, here is the source.</p>
<p>The tree components are used to separate and retrieve the constructed lines and the current points in 2 branches ({0} and {1}).</p>
<p> </p> thank You ! i made kind of si…tag:www.grasshopper3d.com,2011-09-06:2985220:Comment:4119322011-09-06T09:22:49.906ZAdam Chałupskihttps://www.grasshopper3d.com/profile/adam131
thank You ! i made kind of similar version but the bending method is different. I used curve to define curvature.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768674407?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674407?profile=RESIZE_1024x1024" width="721" class="align-full"/></a>
thank You ! i made kind of similar version but the bending method is different. I used curve to define curvature.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768674407?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674407?profile=RESIZE_1024x1024" width="721" class="align-full"/></a> Hey,
here is no Hoopsnake in…tag:www.grasshopper3d.com,2011-09-06:2985220:Comment:4119142011-09-06T08:37:40.951ZDedackelzuchthttps://www.grasshopper3d.com/profile/JohannesBeran
<p>Hey,</p>
<p>here is no Hoopsnake in it, but the circular bending is working :-)</p>
<p>Best Regards</p>
<p>DeDackel</p>
<p>Hey,</p>
<p>here is no Hoopsnake in it, but the circular bending is working :-)</p>
<p>Best Regards</p>
<p>DeDackel</p> that solution makes doing bra…tag:www.grasshopper3d.com,2011-09-06:2985220:Comment:4113262011-09-06T05:52:50.910ZAdam Chałupskihttps://www.grasshopper3d.com/profile/adam131
<p>that solution makes doing branching much faster ! I found a little bit of mistery in that code and cannot run the loop. It's not clear to me where exactly 'tree branch'>'path' and 'flat'>'path' are connected to. I just pluged them to the HS counter output but it still creates an error.</p>
<p>it's also interesting how does modulus division works here. I put integer '2' as a divisor.<br/>thank You sistemiq for interest in that topic !</p>
<p>that solution makes doing branching much faster ! I found a little bit of mistery in that code and cannot run the loop. It's not clear to me where exactly 'tree branch'>'path' and 'flat'>'path' are connected to. I just pluged them to the HS counter output but it still creates an error.</p>
<p>it's also interesting how does modulus division works here. I put integer '2' as a divisor.<br/>thank You sistemiq for interest in that topic !</p> You can do some stuff with Ho…tag:www.grasshopper3d.com,2011-09-05:2985220:Comment:4108282011-09-05T22:14:53.586ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>You can do some stuff with Hoopsnake, bending isnt a problem, but I didnt find any fast way to deal with the circular option.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768673876?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768673876?profile=RESIZE_1024x1024" width="721"/></a></p>
<p>You can do some stuff with Hoopsnake, bending isnt a problem, but I didnt find any fast way to deal with the circular option.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768673876?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768673876?profile=RESIZE_1024x1024" width="721"/></a></p> i found one easy solution how…tag:www.grasshopper3d.com,2011-09-05:2985220:Comment:4096802011-09-05T12:15:26.382ZAdam Chałupskihttps://www.grasshopper3d.com/profile/adam131
i found one easy solution how to make it to be a circle but that solution doesn't give any chance to make the tree bended like in that orange exampl<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768674873?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674873?profile=RESIZE_1024x1024" width="721"/></a>e.
i found one easy solution how to make it to be a circle but that solution doesn't give any chance to make the tree bended like in that orange exampl<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768674873?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674873?profile=RESIZE_1024x1024" width="721"/></a>e. yes, i checked that topic bef…tag:www.grasshopper3d.com,2011-09-05:2985220:Comment:4099442011-09-05T10:14:28.058ZAdam Chałupskihttps://www.grasshopper3d.com/profile/adam131
yes, i checked that topic before but the tree in that example seems to be base on the different solution.<br></br><br></br>Here is what i have (its what i call a square version).<br></br><br></br><br></br>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768674311?profile=original" target="_self"><img class="align-full" height="342" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674311?profile=RESIZE_1024x1024" width="536"></img></a></p>
<p>Circle version will be "a bit" more complex since the number of points in every next level of the tree grows different then in the "square version".<br></br> <br></br> <br></br> Basicly, i want…</p>
yes, i checked that topic before but the tree in that example seems to be base on the different solution.<br/><br/>Here is what i have (its what i call a square version).<br/><br/><br/>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768674311?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768674311?profile=RESIZE_1024x1024" height="342" width="536"/></a></p>
<p>Circle version will be "a bit" more complex since the number of points in every next level of the tree grows different then in the "square version".<br/> <br/> <br/> Basicly, i want every branch to always split in two others. In .ghx example i found the right distribution of points but i'm i couldn't find the good solution of how to connect them with the lines to make the branches.</p>
<p><br/>That will be only half way since that solution creates the tree which is "empty" inside. I would like it to distribute points on every level evenly (or close to evenly) on entire surface of the circles.</p> are you looking for a treestr…tag:www.grasshopper3d.com,2011-09-05:2985220:Comment:4096742011-09-05T09:25:56.665ZDedackelzuchthttps://www.grasshopper3d.com/profile/JohannesBeran
<p>are you looking for a treestructure?</p>
<p>not with hoopsnake yet, but maybe somthing to start from</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/trim-3d-lsystem-tree-branches?id=2985220%3ATopic%3A146985&page=1#comments" target="_blank">http://www.grasshopper3d.com/forum/topics/trim-3d-lsystem-tree-branches?id=2985220%3ATopic%3A146985&page=1#comments</a></p>
<p> </p>
<p>Best Regards</p>
<p>DeDackel</p>
<p>are you looking for a treestructure?</p>
<p>not with hoopsnake yet, but maybe somthing to start from</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/trim-3d-lsystem-tree-branches?id=2985220%3ATopic%3A146985&page=1#comments" target="_blank">http://www.grasshopper3d.com/forum/topics/trim-3d-lsystem-tree-branches?id=2985220%3ATopic%3A146985&page=1#comments</a></p>
<p> </p>
<p>Best Regards</p>
<p>DeDackel</p>