Boundry curves from mesh colors - Grasshopper2024-03-29T07:28:03Zhttps://www.grasshopper3d.com/forum/topics/boundry-curves-from-mesh-colors?feed=yes&xn_auth=noIt is there
https://discours…tag:www.grasshopper3d.com,2018-12-19:2985220:Comment:19509482018-12-19T07:54:41.340ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>It is there </p>
<p><a href="https://discourse.mcneel.com/t/implicit-surfaces/47994/14" target="_blank">https://discourse.mcneel.com/t/implicit-surfaces/47994/14</a></p>
<p></p>
<p>It is there </p>
<p><a href="https://discourse.mcneel.com/t/implicit-surfaces/47994/14" target="_blank">https://discourse.mcneel.com/t/implicit-surfaces/47994/14</a></p>
<p></p> Dear Laurant,
I was wonderin…tag:www.grasshopper3d.com,2018-12-18:2985220:Comment:19509232018-12-18T19:39:00.170Zkvisscherhttps://www.grasshopper3d.com/profile/kvisscher
<p>Dear Laurant,</p>
<p></p>
<p>I was wondering if you still be able to share the definition. Especially the one with multiple iso splitting, which you post as last. </p>
<p>Dear Laurant,</p>
<p></p>
<p>I was wondering if you still be able to share the definition. Especially the one with multiple iso splitting, which you post as last. </p> No use of my script ?
I als…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17621272017-06-01T20:24:22.177ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>No use of my script ?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293408?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293408?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>I also did a multiple iso splitting…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293140?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293140?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>No use of my script ?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293408?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293408?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>I also did a multiple iso splitting</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293140?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293140?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p> Nono, I saw somewhere it was…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17616822017-06-01T13:08:58.484ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
Nono, I saw somewhere it was posible to do the "contour lines" of a mesh (ladybug related) so in that sense, convert the mesh to polysurface, but previously create a boundry curve from the color info of the mesh, and then split the polysurface
Nono, I saw somewhere it was posible to do the "contour lines" of a mesh (ladybug related) so in that sense, convert the mesh to polysurface, but previously create a boundry curve from the color info of the mesh, and then split the polysurface You could use ISO splitting o…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17613802017-06-01T05:12:43.206ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
You could use ISO splitting of mesh<br />
<a href="https://discourse.mcneel.com/t/dual-color-model-design/39055/2" target="_blank">https://discourse.mcneel.com/t/dual-color-model-design/39055/2</a><br />
And then extract edges
You could use ISO splitting of mesh<br />
<a href="https://discourse.mcneel.com/t/dual-color-model-design/39055/2" target="_blank">https://discourse.mcneel.com/t/dual-color-model-design/39055/2</a><br />
And then extract edges Converting to a "Nurbs polysu…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17613772017-06-01T04:29:45.729ZHyungsoo Kimhttps://www.grasshopper3d.com/profile/HyungsooKim
<p>Converting to a "Nurbs polysurface" with a bunch of tri-faces is pretty easy but not in case a single nurbs surface.</p>
<p>Then how about your colour informations? Are you going to just ignore?</p>
<p>Converting to a "Nurbs polysurface" with a bunch of tri-faces is pretty easy but not in case a single nurbs surface.</p>
<p>Then how about your colour informations? Are you going to just ignore?</p> Indeed, I understand. But jus…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17613762017-06-01T04:19:45.843ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
Indeed, I understand. But just as a alternative method woudnt it be posible to convert the mesh into NURBS surface and then make then make the holes?
Indeed, I understand. But just as a alternative method woudnt it be posible to convert the mesh into NURBS surface and then make then make the holes? Hey dude,
Enable "Preview Mes…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17613572017-06-01T04:14:36.353ZHyungsoo Kimhttps://www.grasshopper3d.com/profile/HyungsooKim
<p>Hey dude,</p>
<p>Enable "Preview Mesh Edges"(Display-->Preview Mesh Edges(Ctrl+m)) and check the state of the edges of your mesh.</p>
<p>Are you familiar with Mesh?</p>
<p>If you want to make holes regardless of your mesh edge configuration, you'll have to tear apart your mesh arbitrarily regardless of colours of mesh faces.</p>
<p>Of course more subdivision and smoothing of your original mesh before colour analysis would help to get more smoothed edge curves.…</p>
<p>Hey dude,</p>
<p>Enable "Preview Mesh Edges"(Display-->Preview Mesh Edges(Ctrl+m)) and check the state of the edges of your mesh.</p>
<p>Are you familiar with Mesh?</p>
<p>If you want to make holes regardless of your mesh edge configuration, you'll have to tear apart your mesh arbitrarily regardless of colours of mesh faces.</p>
<p>Of course more subdivision and smoothing of your original mesh before colour analysis would help to get more smoothed edge curves.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293500?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293500?profile=RESIZE_1024x1024"/></a></p> Hey Hyungsoo, thanks this is…tag:www.grasshopper3d.com,2017-06-01:2985220:Comment:17611932017-06-01T01:22:50.465ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
<p>Hey Hyungsoo, thanks this is pretty much what I was aiming for, but could there be a way of making smooth curves from these color differences and then simply make wholes with those curves? The pointy geometry culling faces causes is not ideal. Thank you.</p>
<p>Hey Hyungsoo, thanks this is pretty much what I was aiming for, but could there be a way of making smooth curves from these color differences and then simply make wholes with those curves? The pointy geometry culling faces causes is not ideal. Thank you.</p> Check this out.tag:www.grasshopper3d.com,2017-05-31:2985220:Comment:17612402017-05-31T23:02:26.761ZHyungsoo Kimhttps://www.grasshopper3d.com/profile/HyungsooKim
<p>Check this out.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293682?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293682?profile=RESIZE_1024x1024"/></a></p>
<p>Check this out.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769293682?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769293682?profile=RESIZE_1024x1024"/></a></p>