algorithmic modeling for Rhino
Hi all,
Can anyone suggest a method of blending between mesh shapes that have a different number of points?
The specific project I am working on involves morphing a cube/voxel into some weird blob shape.
I am thinking that I may need to work backwards, where I have the final shape, so I have the number of points already. Then build a mesh box with that point count, the only issue is how do I resolve the problem of the order of the points not matching up.
Any thoughts or suggestions?
Thanks all,
EddieW
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