ASE statistics with as little computer power as possible - Grasshopper2024-03-29T13:15:08Zhttps://www.grasshopper3d.com/forum/topics/ase-statistics-with-as-little-computer-power-as-possible?groupUrl=ladybug&commentId=2985220%3AComment%3A1669999&groupId=2985220%3AGroup%3A658987&feed=yes&xn_auth=noTHanks for the reply,
For no…tag:www.grasshopper3d.com,2017-01-26:2985220:Comment:16787312017-01-26T08:23:55.080ZMathias s nhttps://www.grasshopper3d.com/profile/Mathiassn
<p>THanks for the reply,</p>
<p></p>
<p>For now, we use ladybugs own points for the ASE and then "our" generated points for the colored sDA map. The reason we use our own, is that then we have a mesh following it and because we're doing smooth isocurves in the final result, i need the points to be at corners of the mesh and not in the middle of the mesh faces (as ladybug does now).</p>
<p>We also added different features such as automatic naming per floor (and a RH script to group everything…</p>
<p>THanks for the reply,</p>
<p></p>
<p>For now, we use ladybugs own points for the ASE and then "our" generated points for the colored sDA map. The reason we use our own, is that then we have a mesh following it and because we're doing smooth isocurves in the final result, i need the points to be at corners of the mesh and not in the middle of the mesh faces (as ladybug does now).</p>
<p>We also added different features such as automatic naming per floor (and a RH script to group everything per floor in the end). I've attached a part of the script generating points. I will make a post about the entire script as soon as it's finished.</p>
<p></p>
<p></p>
<p>Note that in the image, half of the numbers are displayed (too small and looks like points now), however they are in a regular grid.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769236621?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769236621?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p>
<p></p>
<p>It would be super nice for the possibility to import just point + vector (+ a mesh if needed). For instance use the LB_grid.</p> Mathias,
Glad that you find i…tag:www.grasshopper3d.com,2017-01-12:2985220:Comment:16705362017-01-12T01:56:16.676ZChris Mackeyhttps://www.grasshopper3d.com/profile/ChrisMackey
<p>Mathias,</p>
<p>Glad that you find it useful and that's a good idea with the average component.</p>
<p>There really should be an option to plug points into the sunlight hours component but it does not exist at the moment (I know that it will exist in the next revision of Ladybug). How are you generating your custom points right now? (or are you manually creating them?) I have a workaround that can generate surfaces from the points if all else fails.</p>
<p>-Chris</p>
<p>Mathias,</p>
<p>Glad that you find it useful and that's a good idea with the average component.</p>
<p>There really should be an option to plug points into the sunlight hours component but it does not exist at the moment (I know that it will exist in the next revision of Ladybug). How are you generating your custom points right now? (or are you manually creating them?) I have a workaround that can generate surfaces from the points if all else fails.</p>
<p>-Chris</p> Chris,
This is awesome! I ch…tag:www.grasshopper3d.com,2017-01-11:2985220:Comment:16699992017-01-11T16:00:47.245ZMathias s nhttps://www.grasshopper3d.com/profile/Mathiassn
<p>Chris,</p>
<p></p>
<p>This is awesome! I changed the mass addition divided by length to an average component, usually runs slightly faster on large datas.</p>
<p></p>
<p>I'm curious if I can add points+vectors as input instead of brep+grid size. As we're using custom points.</p>
<p>Chris,</p>
<p></p>
<p>This is awesome! I changed the mass addition divided by length to an average component, usually runs slightly faster on large datas.</p>
<p></p>
<p>I'm curious if I can add points+vectors as input instead of brep+grid size. As we're using custom points.</p> Mathias,
If you are just cal…tag:www.grasshopper3d.com,2017-01-08:2985220:Comment:16683852017-01-08T18:04:42.719ZChris Mackeyhttps://www.grasshopper3d.com/profile/ChrisMackey
Mathias,<br />
<br />
If you are just calculating ASE (the number of hours of direct sun above a given illuminance value), then there is no need to run a daylight simulation or use DAYSIM. A simple sunlight hours study with culled sun vectors for hours below the illuminance threshold will suffice. This is exactly what this example file is showing here:…
Mathias,<br />
<br />
If you are just calculating ASE (the number of hours of direct sun above a given illuminance value), then there is no need to run a daylight simulation or use DAYSIM. A simple sunlight hours study with culled sun vectors for hours below the illuminance threshold will suffice. This is exactly what this example file is showing here:<br />
<a href="http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Estimate_Glare_Potential_Over_a_Year&slide=0&scale=1&offset=0,0" target="_blank">http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Estimate_Glare_Potential_Over_a_Year&slide=0&scale=1&offset=0,0</a><br />
<br />
This should be much faster than running DAYSIM.<br />
<br />
-Chris