About division of mesh - Grasshopper2024-03-29T11:54:57Zhttps://www.grasshopper3d.com/forum/topics/about-division-of-mesh?commentId=2985220%3AComment%3A1844056&x=1&feed=yes&xn_auth=noHi,Delrieu.
Thanks for your a…tag:www.grasshopper3d.com,2017-10-31:2985220:Comment:18440562017-10-31T07:08:54.677ZUTB01https://www.grasshopper3d.com/profile/UTB01
<p>Hi,<a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=3drltfr9zd9nx" class="fn url">Delrieu</a>.</p>
<p>Thanks for your advice. I will also refer you to your script.<br/>The purpose can be achieved even by using IVY.</p>
<p>I am trying now to make it a bit more proper knitting.</p>
<p>Hi,<a href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=3drltfr9zd9nx" class="fn url">Delrieu</a>.</p>
<p>Thanks for your advice. I will also refer you to your script.<br/>The purpose can be achieved even by using IVY.</p>
<p>I am trying now to make it a bit more proper knitting.</p> Like the scripts NIK was very…tag:www.grasshopper3d.com,2017-10-27:2985220:Comment:18424162017-10-27T20:19:30.293ZKim hauerhttps://www.grasshopper3d.com/profile/Kimhauer
<p>Like the scripts NIK was very good at forumlating! ... so sad :-(<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769337578?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769337578?profile=RESIZE_1024x1024" class="align-full" width="721"/></a></p>
<p>Like the scripts NIK was very good at forumlating! ... so sad :-(<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769337578?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769337578?profile=RESIZE_1024x1024" class="align-full" width="721"/></a></p> I think it is done in Mesh+ l…tag:www.grasshopper3d.com,2017-10-27:2985220:Comment:18421322017-10-27T15:41:49.576ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>I think it is done in Mesh+ like that, because it suppresses the problem of nodes/vertex which have 3, 5 ... face. It is trivial with nodes with 4 points because you can put UV coordinates quite simply. Here you have to choose your knitting style. </p>
<p>You could patch your own "knit meshes" on this mesh using something like that…</p>
<p></p>
<p>I think it is done in Mesh+ like that, because it suppresses the problem of nodes/vertex which have 3, 5 ... face. It is trivial with nodes with 4 points because you can put UV coordinates quite simply. Here you have to choose your knitting style. </p>
<p>You could patch your own "knit meshes" on this mesh using something like that</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/truchet-tiles-on-revolved-shape" target="_blank">http://www.grasshopper3d.com/forum/topics/truchet-tiles-on-revolved-shape</a></p>
<p>You will have to implement how to place your tiles in order to connect all of them. </p>
<p></p>
<p>There was some intersting example fro Nik Willmore, search for Celtic bunny grasshopper. But they were for triangles and most of Nik photos and script were erased. </p>