3D Voronoi - Grasshopper2024-03-29T15:02:01Zhttps://www.grasshopper3d.com/forum/topics/3d-voronoi-4?commentId=2985220%3AComment%3A406233&feed=yes&xn_auth=noHi,
Thank you for sharing th…tag:www.grasshopper3d.com,2013-08-11:2985220:Comment:8986072013-08-11T10:40:22.564ZPobohttps://www.grasshopper3d.com/profile/Pobo
<p>Hi,</p>
<p></p>
<p>Thank you for sharing this. I'm a bit of newbie, so apologies for what is probably a simple question. I notice that in Rhino5+latest Grasshopper, this cluster gets an 'OLD' banner across it.</p>
<p></p>
<p>Is there a workaround for this? Should I open this cluster and modify it or has the approach been superceded?</p>
<p></p>
<p>Any help greatly appreciated.</p>
<p></p>
<p>Tom</p>
<p>Hi,</p>
<p></p>
<p>Thank you for sharing this. I'm a bit of newbie, so apologies for what is probably a simple question. I notice that in Rhino5+latest Grasshopper, this cluster gets an 'OLD' banner across it.</p>
<p></p>
<p>Is there a workaround for this? Should I open this cluster and modify it or has the approach been superceded?</p>
<p></p>
<p>Any help greatly appreciated.</p>
<p></p>
<p>Tom</p> nice job!
Thank you very mu…tag:www.grasshopper3d.com,2013-05-29:2985220:Comment:8625372013-05-29T10:53:39.884ZJAEHUN JUNGhttps://www.grasshopper3d.com/profile/JAEHUNJUNG
<p>nice job! </p>
<p>Thank you very much</p>
<p>nice job! </p>
<p>Thank you very much</p> Hi Nikolay! This works great!…tag:www.grasshopper3d.com,2013-05-20:2985220:Comment:8570822013-05-20T17:33:14.325ZEl Elhttps://www.grasshopper3d.com/profile/ElEl
<p>Hi Nikolay! This works great!</p>
<p></p>
<p>1) Is there a way to make the "negative" of it? I mean, not the pieces but that solid grid between them?</p>
<p>2) Is there a way to make smooth edges everywhere?</p>
<p>3) Can I apply this to complex closed polysurfaces or closed meshes in rhino?</p>
<p>Thank you!</p>
<p>Hi Nikolay! This works great!</p>
<p></p>
<p>1) Is there a way to make the "negative" of it? I mean, not the pieces but that solid grid between them?</p>
<p>2) Is there a way to make smooth edges everywhere?</p>
<p>3) Can I apply this to complex closed polysurfaces or closed meshes in rhino?</p>
<p>Thank you!</p> i am trying to create a logic…tag:www.grasshopper3d.com,2013-03-14:2985220:Comment:8093122013-03-14T18:39:23.223ZThanos Tkhttps://www.grasshopper3d.com/profile/AthanasiosTakourlis
<p>i am trying to create a logic diagram of this cluster to understand how you chose the components to create the voronoi. Are they based on an algorithm or something like that ? thank you in advance</p>
<p>i am trying to create a logic diagram of this cluster to understand how you chose the components to create the voronoi. Are they based on an algorithm or something like that ? thank you in advance</p> Hi NNikolay,
Can you help me…tag:www.grasshopper3d.com,2012-11-28:2985220:Comment:7370582012-11-28T13:47:34.615Zhamia Aghaiemeybodihttps://www.grasshopper3d.com/profile/hamiaAghaiemeybodi
<p>Hi NNikolay,</p>
<p>Can you help me with making a ghuser component the same way tou did? i mean making a cluster and then useing it as a user component in the toolbar . . .</p>
<p>Many thanks in advance . . .</p>
<p>Hi NNikolay,</p>
<p>Can you help me with making a ghuser component the same way tou did? i mean making a cluster and then useing it as a user component in the toolbar . . .</p>
<p>Many thanks in advance . . .</p> Hey Andrew,
Im working on s…tag:www.grasshopper3d.com,2012-01-25:2985220:Comment:5234152012-01-25T17:23:23.585ZJuan_Phttps://www.grasshopper3d.com/profile/Juan_P
<p>Hey Andrew,</p>
<p> </p>
<p>Im working on simmilar goal as you for my thesis project.. I would like ( if possible) to see some update as you suggested?</p>
<p> </p>
<p> </p>
<p>Hey Andrew,</p>
<p> </p>
<p>Im working on simmilar goal as you for my thesis project.. I would like ( if possible) to see some update as you suggested?</p>
<p> </p>
<p> </p> very nice component thank you…tag:www.grasshopper3d.com,2011-10-06:2985220:Comment:4449882011-10-06T15:29:17.041ZKlemens Sitzmannhttps://www.grasshopper3d.com/profile/KlemensSitzmann
very nice component thank you very much. works a bit slow but its works with all BReps, thumbs up!
very nice component thank you very much. works a bit slow but its works with all BReps, thumbs up! I agree, the cluster is read…tag:www.grasshopper3d.com,2011-09-03:2985220:Comment:4069262011-09-03T09:34:17.483ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>I agree, the cluster is ready and easy to use.</p>
<p>Setting a brep boundary isnt very hard with Qhull (with latest Dimitrie's component), for some reason I couldnt use directly Dimitrie's defininion properly, but I used it as seen in the screenshot, removed the first 8 open polysurfaces with the shift component and the solid intersection works well with the chosen boundary. You might have to play a little with the Bbox scale too.</p>
<p>I agree, the cluster is ready and easy to use.</p>
<p>Setting a brep boundary isnt very hard with Qhull (with latest Dimitrie's component), for some reason I couldnt use directly Dimitrie's defininion properly, but I used it as seen in the screenshot, removed the first 8 open polysurfaces with the shift component and the solid intersection works well with the chosen boundary. You might have to play a little with the Bbox scale too.</p> For me qhull is slower dunno…tag:www.grasshopper3d.com,2011-09-03:2985220:Comment:4062412011-09-03T02:00:59.766ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
<p>For me qhull is slower dunno why, I'm on a MBP intel i7 quadcore sandybridge w/ 8gb ram. I think the benefit of the cluster though is it's ease, especially for beginners. I find qhull a tad tedious to control (most newer users cant even install it properly), and I like in the cluster how u can set a brep boundary, unless I missed that in qhull.</p>
<p> </p>
<p>For me qhull is slower dunno why, I'm on a MBP intel i7 quadcore sandybridge w/ 8gb ram. I think the benefit of the cluster though is it's ease, especially for beginners. I find qhull a tad tedious to control (most newer users cant even install it properly), and I like in the cluster how u can set a brep boundary, unless I missed that in qhull.</p>
<p> </p> Perhaps I am doing something…tag:www.grasshopper3d.com,2011-09-02:2985220:Comment:4062332011-09-02T23:17:38.734ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>Perhaps I am doing something wrong, but Qhull is still a lot faster.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768675252?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768675252?profile=RESIZE_1024x1024" width="721"></img></a> For 100 points : Qhull(+breps creation/intersection)= a few seconds when 3DVoronoi = 1 min</p>
<p>For 300 points : Qhull about 12 seconds versus 7.2 minutes for 3DVoronoi...</p>
<p> </p>
<p>(phenom x4 965BE, fast…</p>
<p>Perhaps I am doing something wrong, but Qhull is still a lot faster.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768675252?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768675252?profile=RESIZE_1024x1024" width="721"/></a>For 100 points : Qhull(+breps creation/intersection)= a few seconds when 3DVoronoi = 1 min</p>
<p>For 300 points : Qhull about 12 seconds versus 7.2 minutes for 3DVoronoi...</p>
<p> </p>
<p>(phenom x4 965BE, fast RAM)</p>