{0} Branch Addressing, Maintaining Tree Structure through simplify even when only operating on one branch? - Grasshopper2024-03-29T11:14:58Zhttps://www.grasshopper3d.com/forum/topics/0?id=2985220%3ATopic%3A1840765&feed=yes&xn_auth=noWill this config do the job?
tag:www.grasshopper3d.com,2017-11-13:2985220:Comment:18519992017-11-13T08:39:08.132ZJonathan Sheridanhttps://www.grasshopper3d.com/profile/JonathanSheridan
<p>Will this config do the job?</p>
<p></p>
<p></p>
<p>Will this config do the job?</p>
<p></p>
<p></p> Thanks. I hope I've been appr…tag:www.grasshopper3d.com,2017-10-31:2985220:Comment:18441242017-10-31T14:59:29.774ZJonathan Sheridanhttps://www.grasshopper3d.com/profile/JonathanSheridan
<p>Thanks. I hope I've been approaching this in the wrong way as I want GH to be able to handle this work.</p>
<p></p>
<p>J</p>
<p>Thanks. I hope I've been approaching this in the wrong way as I want GH to be able to handle this work.</p>
<p></p>
<p>J</p> Hey Jonathan - I'd like to ta…tag:www.grasshopper3d.com,2017-10-31:2985220:Comment:18440082017-10-31T14:50:09.599ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>Hey Jonathan - I'd like to take a thorough look at this. At a first glance I can tell there's a lot of opportunities for path management improvement. I will try to go through your definition and show some alternative approaches - it may take me a little while however as this is a big and complex routine!</p>
<p>Hey Jonathan - I'd like to take a thorough look at this. At a first glance I can tell there's a lot of opportunities for path management improvement. I will try to go through your definition and show some alternative approaches - it may take me a little while however as this is a big and complex routine!</p> I think the fact that I am no…tag:www.grasshopper3d.com,2017-10-31:2985220:Comment:18437872017-10-31T13:48:39.148ZJonathan Sheridanhttps://www.grasshopper3d.com/profile/JonathanSheridan
<p>I think the fact that I am not using shift has complicated certain "bottle-necks" where I use multiple path mappers to make sure the info goes through.</p>
<p></p>
<p>Your comments welcome.</p>
<p>I think the fact that I am not using shift has complicated certain "bottle-necks" where I use multiple path mappers to make sure the info goes through.</p>
<p></p>
<p>Your comments welcome.</p> Thanks guys. I stopped using…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18408412017-10-25T16:11:56.738ZJonathan Sheridanhttps://www.grasshopper3d.com/profile/JonathanSheridan
<p>Thanks guys. I stopped using simplify a while ago, but haven't found an automated approach so will take a look at shift?</p>
<p></p>
<p>Thanks</p>
<p>Thanks guys. I stopped using simplify a while ago, but haven't found an automated approach so will take a look at shift?</p>
<p></p>
<p>Thanks</p> One possibility is the Elefro…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18407962017-10-25T15:27:16.170Zjaphyhttps://www.grasshopper3d.com/profile/japhy
<p>One possibility is the Elefront plugin; which allows you to reference and filter via attributes, as well maintain tree structure through the baking/reference process. This allows you to maintain Andrews rules and have additional selection/distribution possibilities.</p>
<p>One possibility is the Elefront plugin; which allows you to reference and filter via attributes, as well maintain tree structure through the baking/reference process. This allows you to maintain Andrews rules and have additional selection/distribution possibilities.</p> I'll second Andrew here and s…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18408252017-10-25T15:22:28.885ZDavid Stasiukhttps://www.grasshopper3d.com/profile/DavidStasiuk
<p>I'll second Andrew here and strongly recommend using shift paths as a means to maintain desirable and stable data tree structure...the problem you're having is in fact the exact reason <em>not</em> to use simplify. </p>
<p>I'll second Andrew here and strongly recommend using shift paths as a means to maintain desirable and stable data tree structure...the problem you're having is in fact the exact reason <em>not</em> to use simplify. </p> And again feel free to post a…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18406852017-10-25T14:49:46.340ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>And again feel free to post an example - I'm happy to show you my version of a best-practice approach :) </p>
<p>And again feel free to post an example - I'm happy to show you my version of a best-practice approach :) </p> That's conceivable. But simpl…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18405802017-10-25T14:48:47.361ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>That's conceivable. But simplify doesn't do you any favors - it does nothing to how trees WORK (except causing problems in variable tree scenarios). Important to note that when matching trees GH actually ignores their branch paths entirely - it just goes one by one through them. so {0} {1} {2} in one input and {0;0;0} {0;0;1} {0;0;2} in another will work just fine. </p>
<p>That's conceivable. But simplify doesn't do you any favors - it does nothing to how trees WORK (except causing problems in variable tree scenarios). Important to note that when matching trees GH actually ignores their branch paths entirely - it just goes one by one through them. so {0} {1} {2} in one input and {0;0;0} {0;0;1} {0;0;2} in another will work just fine. </p> I'm being flippant - but I'm…tag:www.grasshopper3d.com,2017-10-25:2985220:Comment:18405792017-10-25T14:39:36.451ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>I'm being flippant - but I'm serious. If you stop using simplify you'll be much happier. It takes a little more work to manage your trees relatively using path shift but it is much more robust to variability in upstream tree structure. If you post a definition I'd be happy to demonstrate the approach with your particular problem!</p>
<p>I'm being flippant - but I'm serious. If you stop using simplify you'll be much happier. It takes a little more work to manage your trees relatively using path shift but it is much more robust to variability in upstream tree structure. If you post a definition I'd be happy to demonstrate the approach with your particular problem!</p>