Grasshopper2024-03-29T15:57:58ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunninghttps://storage.ning.com/topology/rest/1.0/file/get/3948372650?profile=RESIZE_48X48&width=48&height=48&crop=1%3A1https://www.grasshopper3d.com/forum/topic/listForContributor?groupUrl=quelea-agent-based-design-for-grasshopper&user=1rbuj1kk0t5fr&feed=yes&xn_auth=noliterature reviewtag:www.grasshopper3d.com,2022-09-22:2985220:Topic:22610982022-09-22T05:42:37.808ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Writing a literature review is a common task for academics and students, but it’s also one of the most challenging ones. Poorly written reviews can expose a lot of plagiarism and bring down your academic career. It’s crucial to use <a href="https://www.litreview.net/" target="_blank" rel="noopener">literature review writing service</a> the services of a professional writer to avoid such risks.</p>
<p>Writing a literature review is a common task for academics and students, but it’s also one of the most challenging ones. Poorly written reviews can expose a lot of plagiarism and bring down your academic career. It’s crucial to use <a href="https://www.litreview.net/" target="_blank" rel="noopener">literature review writing service</a> the services of a professional writer to avoid such risks.</p> Missing Deconstruct System and Deconstruct Queleatag:www.grasshopper3d.com,2019-03-16:2985220:Topic:19707482019-03-16T14:25:21.149ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Hello, I have been trying to follow this tutorial <a href="https://www.youtube.com/watch?v=6Oz5vlPv6bw&index=7&list=PLHzlR9sko50ZP3AJ-7u0s4mUTQ1xmxE1t">https://www.youtube.com/watch?v=6Oz5vlPv6bw&index=7&list=PLHzlR9sko50ZP3AJ-7u0s4mUTQ1xmxE1t</a> but for some reason I couldn't find any deconstruct system parameter or deconstruct Quelea parameter in the plugin so what should i do? Thanks in advance.</p>
<p>Hello, I have been trying to follow this tutorial <a href="https://www.youtube.com/watch?v=6Oz5vlPv6bw&index=7&list=PLHzlR9sko50ZP3AJ-7u0s4mUTQ1xmxE1t">https://www.youtube.com/watch?v=6Oz5vlPv6bw&index=7&list=PLHzlR9sko50ZP3AJ-7u0s4mUTQ1xmxE1t</a> but for some reason I couldn't find any deconstruct system parameter or deconstruct Quelea parameter in the plugin so what should i do? Thanks in advance.</p> Quelea Polysurface Environment Problemtag:www.grasshopper3d.com,2018-11-22:2985220:Topic:19462552018-11-22T12:29:32.779ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
Hello Everyone,<br />
<br />
I have been using quelea for the past month, so I am still familiarizing.<br />
I have created a polysurface in rhino which represents my roof.<br />
I am trying to use particles to simulate visually how rain would spread across the roof.<br />
The issue is that when I let the particle run in a free environment it's fine (left image). But when I assign the polysurface the particles are attracted to a specific edge.<br />
Any idea what's happening?<br />
<br />
Thanks in advance!<br />
<br />
Alexandra
Hello Everyone,<br />
<br />
I have been using quelea for the past month, so I am still familiarizing.<br />
I have created a polysurface in rhino which represents my roof.<br />
I am trying to use particles to simulate visually how rain would spread across the roof.<br />
The issue is that when I let the particle run in a free environment it's fine (left image). But when I assign the polysurface the particles are attracted to a specific edge.<br />
Any idea what's happening?<br />
<br />
Thanks in advance!<br />
<br />
Alexandra Point based environmenttag:www.grasshopper3d.com,2018-04-20:2985220:Topic:19040262018-04-20T15:49:54.119ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Hi,</p>
<p>Im wondering if anyone knows a way to make agents to move from Point to Point in a Point cloud instead of moving free in an volume based Environment?</p>
<p></p>
<p>I guess that would save me lots of computer Power, instead of reference the agents to the closest Point in my cloud.</p>
<p></p>
<p>Thankful for any advise :)</p>
<p>/Johan</p>
<p>Hi,</p>
<p>Im wondering if anyone knows a way to make agents to move from Point to Point in a Point cloud instead of moving free in an volume based Environment?</p>
<p></p>
<p>I guess that would save me lots of computer Power, instead of reference the agents to the closest Point in my cloud.</p>
<p></p>
<p>Thankful for any advise :)</p>
<p>/Johan</p> Avoid Obstacle Forcetag:www.grasshopper3d.com,2017-12-30:2985220:Topic:18737232017-12-30T19:03:25.782ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p><span>Hi</span><br/><span>I am a student at University of Tabriz in Iran.</span><br/><span>I want to use Quelea for my thesis,but i have a problem with Avoid obstacle force as you seen in attach file.</span> <br/><span>Could you help me?</span></p>
<p><span>Hi</span><br/><span>I am a student at University of Tabriz in Iran.</span><br/><span>I want to use Quelea for my thesis,but i have a problem with Avoid obstacle force as you seen in attach file.</span> <br/><span>Could you help me?</span></p> Quera water flow exampletag:www.grasshopper3d.com,2017-10-29:2985220:Topic:18429372017-10-29T10:34:02.170ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p><span>Hi !!</span><br></br><span>I am a student at University of Tokyo in japan.</span><br></br><span>I want to learn Rain flow over surface script for design class</span><br></br><span>I can watch the this movie in the URL(</span><a href="http://quelea.alexjfischer.com/example-scripts/">http://quelea.alexjfischer.com/example-scripts/)<br></br>But</a><span> I cannot download this GH script there</span><br></br><span>so, Could you give me this GH script?</span><br></br><br></br><span>If you can ,also give me Flow Down…</span></p>
<p><span>Hi !!</span><br/><span>I am a student at University of Tokyo in japan.</span><br/><span>I want to learn Rain flow over surface script for design class</span><br/><span>I can watch the this movie in the URL(</span><a href="http://quelea.alexjfischer.com/example-scripts/">http://quelea.alexjfischer.com/example-scripts/)<br/>But</a><span> I cannot download this GH script there</span><br/><span>so, Could you give me this GH script?</span><br/><br/><span>If you can ,also give me Flow Down Surface Force GH sript(</span><a href="https://www.youtube.com/watch?v=8mGoIR0Shi8&t=27s">https://www.youtube.com/watch?v=8mGoIR0Shi8&t=27s</a><span> )</span><br/><span> </span><br/><span>Best regard</span></p> quelea environmenttag:www.grasshopper3d.com,2017-08-04:2985220:Topic:17935782017-08-04T06:43:32.763ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Hello everyone!</p>
<p>I am using quelea the last 2 months but I couldn't fix an issue about creating environment. The thing is that when I have a complex surface and not a rectangle the polysurface environment component creates a border that doesn't follow the surfaces outline, it's like a spline. On the other hand, surface environment component, create something that doesn;t exist, a rectangle environment. Any ideas what is going wrong?!…</p>
<p></p>
<p></p>
<p>Hello everyone!</p>
<p>I am using quelea the last 2 months but I couldn't fix an issue about creating environment. The thing is that when I have a complex surface and not a rectangle the polysurface environment component creates a border that doesn't follow the surfaces outline, it's like a spline. On the other hand, surface environment component, create something that doesn;t exist, a rectangle environment. Any ideas what is going wrong?!</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655055081?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2655055081?profile=original" width="603" class="align-full"/></a></p> Particle flow in a magnetic fieldtag:www.grasshopper3d.com,2017-05-11:2985220:Topic:17500502017-05-11T18:37:22.310ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
Hi Alex and All<br />
Thanks for your awesome plugin!<br />
I was just wondering if i could make a particle system and set a magnetic field in their environment so that i can steer particles across the tensors.<br />
Thanks for your attention in advance!
Hi Alex and All<br />
Thanks for your awesome plugin!<br />
I was just wondering if i could make a particle system and set a magnetic field in their environment so that i can steer particles across the tensors.<br />
Thanks for your attention in advance! vision radius problemstag:www.grasshopper3d.com,2017-05-02:2985220:Topic:17441022017-05-02T08:12:49.279ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Hi Alex and everyone!</p>
<p>I've started using Quelea a week ago and I have an issue with vision radius. As you can see at the attached file, using the contain force component, I want the agents to avoid the environment's boundary at the time they "see it". That means agents should steer away when they approach boundary at 1 meter distance, (1 meter is also the vision radius and the agents body radius). I set everything but when I run the timer it seems that agents have a random behaviour…</p>
<p>Hi Alex and everyone!</p>
<p>I've started using Quelea a week ago and I have an issue with vision radius. As you can see at the attached file, using the contain force component, I want the agents to avoid the environment's boundary at the time they "see it". That means agents should steer away when they approach boundary at 1 meter distance, (1 meter is also the vision radius and the agents body radius). I set everything but when I run the timer it seems that agents have a random behaviour approaching the boundary. I have the same problem using separation, cohese etc. Any ideas why is this happening? I need the vision radius to represent actual distance at any case</p>
<p></p>
<p>Thanx in advance!</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655039907?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2655039907?profile=original" width="687" class="align-full"/></a><br/></p> Particle trace baketag:www.grasshopper3d.com,2017-04-07:2985220:Topic:17297342017-04-07T21:20:43.409ZSarahBrunninghttps://www.grasshopper3d.com/profile/SarahBrunning
<p>Hello!</p>
<p>I'm trying to simulate rain flows on my site as it is shown in the video tutorial. Everything works fine except for one thing. When I bake the result it creates a huge number of partially overlapping curves which makes it difficult to work with them afterwards. It seems like it records every step of movement and then overlaps it with the second step + first step trace and so on. I hope it's clear.</p>
<p>Is there any way to kill previous step trace if it overlaps with…</p>
<p>Hello!</p>
<p>I'm trying to simulate rain flows on my site as it is shown in the video tutorial. Everything works fine except for one thing. When I bake the result it creates a huge number of partially overlapping curves which makes it difficult to work with them afterwards. It seems like it records every step of movement and then overlaps it with the second step + first step trace and so on. I hope it's clear.</p>
<p>Is there any way to kill previous step trace if it overlaps with subsequent traces?</p>