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UID:2985220:Event:1728269
DTSTAMP:20260406T001759Z
SUMMARY:Shapes of logic: Behavioural Networks workshop
DESCRIPTION:GENERAL INFORMATION: dates: 22-25th May 2017 (4 days) lang
 uage: English estimated amount of places: 20 \nIn the context of glob
 al propagation of cities as a generic ‚copy and paste‘, the worksh
 op will pro­pose new models of infrastructural self-organisa­tion, u
 rban automation and mobility systems.\nAdaptive networks based on mult
 i-agent principles and crowd simulation are used to solve complex arch
 itectural and programmatic conditions in a three-dimensional urban env
 ironment. We will explore towards an intelligent architecture, defined
  by flows of information and its materialization in speculative infras
 tructure and architectural scenari­os. A responsive infrastructure th
 at is deployable in multiple regions.\nOur design process will be driv
 en by a direct feed­back loop of different simulation software, each 
 in­forming another as input for emerging connectivity networks and in
 terrelated urban systems, driven by site specific urban and topographi
 cal parameters.\nThe workshop aims to develop ideas of adaptive and ev
 olutionary space-making beyond determin­istic and finite solutions. I
 n a series of algorithmic design exercises, different network principl
 es and speeds, users behavior and needs are tested and evaluated, both
  by observation and parameter based criteria.\nStudents will propose a
 n architectural intervention in dense urban scenarios, that is both te
 sted for optimised efficiency and stimulating in its embodiment.\nMETH
 ODOLOGY\nStudents will be introduced to expertise in generative, algor
 ithmic and parametric design approaches. Tutors and students will enga
 ge experimentally with computational simulation, analysis, design and 
 production to query the design repercussions of these information-base
 d technological methods for urbanism. During the workshop, students wi
 ll develop design proposals responding to studio briefs using Processi
 ng with Rhino and Grasshopper. The final results of the workshop will 
 be visualized using V-Ray for Rhino and the Adobe Suite.\nBasic knowle
 dge of Rhino and Adobe Suite is required. Advanced knowledge of Grassh
 opper and Processing is not mandatory.\n\n\n\nFor more information vis
 it https://www.grasshopper3d.com/events/behavioural-networks
DTSTART;TZID=America/Boise:20170522T000000
DTEND;TZID=America/Boise:20170525T235900
CATEGORIES:workshop
LOCATION:MUSEUM OF ARCHITECTURE WROCŁAW
WEBSITE:http://shapesoflogic.org/workshops/
URL:http://shapesoflogic.org/workshops/
CONTACT:
ORGANIZER:Matthijs la Roi, Marvin Bratke, Paul Bart
ATTACH;FMTTYPE="image/jpeg":http://storage.ning.com/topology/rest/1.0/
 file/get/2829721663?profile=original
ATTENDEE;ROLE=REQ-PARTICIPANT;PARTSTAT=ACCEPTED;RSVP=TRUE;CN="Matthijs
  la Roi":https://www.grasshopper3d.com/profile/MatthijslaRoi
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