algorithmic modeling for Rhino
Greetings.
I'm turning a type of hand-made models into digital models.
Here's some picture of the models.
As you can see, a surface is fixed in the air while two types of sticks pull the surface into a wave-like shape. So the shape is determined mostly by the stiffness of the surface and little by gravity.
With the help of gh and kangaroo I can drew this prototype to pull two point up and down separately:
And here comes a few questions,
1.The outcome is not realistic, and dividing the surface with more meshes doesn't help. How could I make it more natural?
2.The outcome is web-like curves instead of surface/mesh, so is there a way to rewrite the canvas to make the outcome a surface/mesh?
3.Although I can drag one point up/down far or near by varying vector, I can't determine the distance. Is there a way to determined the distance or drag to certain point?
4.Is it possible to drag a surface(eg. a rectangle) instead of a point? Since the section of the column has certain area.
Thanks a lot!
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