Grasshopper

algorithmic modeling for Rhino

Hi,

I am trying to generate some points inside the curved cylinder and make a voronoi rods.

I am using the algorithm that some guys have given me. I don't think the algorithm is wrong, but I can't really find the error. 

Plus, is there any rendering algorithm that works faster than Cocoon ?

Only I want is just a shaped of bone to analyze mechanically, not the art. 

Thanks.

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Is there any reason to make the voronoi in separate surfaces, rather than in the whole brep together?

You can also try with geometry wrapper or milipide to wrap curves.

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Thanks. But I was trying to make the rods inside the curved cylinder, not on the surface of it...

Well, I am studying the mechanical property of voronoi tesselation and that's why I am sticking with voronoi... 

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