Grasshopper

algorithmic modeling for Rhino

Hi everyone!

I have a grid of points and a few objects hovering above it in random places. I want to deform this grid such that where it is closest to the objects, its points move up Z axis toward them. I've tried a few things but to no avail. the closest I was able to get to this is the Pull Points entity but all that does is bunch them up in the XY plane :/

Any ideas how to go about this?

Many thanks,

0leg

Views: 787

Replies to This Discussion

Well, what do you know, the moment after I posted, found this:

http://www.grasshopper3d.com/forum/topics/surface-deformation

False alarm / mystery solved. :]

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