algorithmic modeling for Rhino
Hi everyone!
I have a grid of points and a few objects hovering above it in random places. I want to deform this grid such that where it is closest to the objects, its points move up Z axis toward them. I've tried a few things but to no avail. the closest I was able to get to this is the Pull Points entity but all that does is bunch them up in the XY plane :/
Any ideas how to go about this?
Many thanks,
0leg
Tags:
Well, what do you know, the moment after I posted, found this:
http://www.grasshopper3d.com/forum/topics/surface-deformation
False alarm / mystery solved. :]
Welcome to
Grasshopper
Added by morteza khorsand 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by morteza khorsand 0 Comments 0 Likes
Added by morteza khorsand 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by