Grasshopper

algorithmic modeling for Rhino

Two algorithms in series to create a 'natural' collection of points that approximate shading of a bitmap image.

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Comment by Ante Ljubas on September 9, 2011 at 5:50am
sometimes researching brings nice results... these guys did a point cloud optimization with flash... maybe this will help in the mean-time... http://www.flashandmath.com/flashcs4/bunny/index.html
Comment by Ante Ljubas on September 9, 2011 at 4:46am

aahh... got the point... didn´t know prezi... looks nice... prezi probably needs an implementation of this to make your dream come true

 

Comment by David Rutten on September 8, 2011 at 3:31pm
Ante, because prezi is a ZUI presentation format, I wanted graphics that behave well at all zoom-levels. Bitmaps are pretty much out. It should be possible to compress point-data using standard zip-like compressions, but the real problem is rendering speed. One needs good hard-ware accelerated rendering to handle thousands upon thousands of objects and Prezi (which uses Flash) wasn't up to the task.
Comment by Ante Ljubas on September 8, 2011 at 2:51pm
hhhmmm... if it isn´t supposed to become a 3d-pdf then why not create something like a bitmap from planarized 3d-data... well anyway... how would one create a point-based storing algotithm similar to jpeg to make the result really small? :o)
Comment by Ángel Linares on September 8, 2011 at 11:27am
Mmmm...this is a really nice add to Illustrator :D
Comment by Behnood Eghbali on September 8, 2011 at 7:51am

awesome!!!

Comment by David Rutten on September 8, 2011 at 7:12am

Unfortunately it doesn't seem to lead anywhere anytime soon. I was hoping to use this shading technique in lecture graphics (pdf export), but Prezi.com cannot handle the vast amount of objects.

Comment by Pep Tornabell on September 8, 2011 at 7:01am

looking forward to see where this leads...

 

great work

Comment by Benjamin Ennemoser on September 8, 2011 at 1:57am

very cool David! could you share the definition ?

 

best

 

Benjmain 

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