Grasshopper

algorithmic modeling for Rhino

Copied from https://www.shadertoy.com/view/ll2GD3# and modified to work with GH2/RhinoCommon/Eto instead of GLSL.

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Comment by Daniel Hambleton on November 10, 2016 at 7:04am

Gotcha.

(+1 for personal pledge to support all pixels :D)

Comment by David Rutten on November 10, 2016 at 7:02am

Yes, all CPU cores are used to run these shaders, no it's nothing like as smooth as you'd get with GPU shaders. It's just a way to generate images through pure code without the hassle of having to deal with the image as a whole. All you have to do its make it work for 1 pixel and I'll take care of the rest.

I'm aiming to provide good image support in GH2, not animation or real time support.

Comment by Daniel Hambleton on November 10, 2016 at 6:56am

Great to see some shader-type support! 

I'm a bit skeptical of fragment-type code in c#, though... Is there parallelization over the pixels? Can you get a decent frame rate? 

Comment by David Rutten on November 10, 2016 at 6:42am

Modified shader:

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