Grasshopper

algorithmic modeling for Rhino

I always find lots of cool tutorials and examples on how to make cool patterns.

The only problems is that those are always made on single surfaces.

Coming from product design, I always have to deal with Breps and I always have an hard time to figure out how to deal with them in GH.

Here is an example:

I thought to create longitudinal sections that I would then divide by lenght to get cross sections so to then create a quad mesh.

I was wondering if there is actually a better tested process and I am maybe taking a completely inadequate root.

I am not even sure if a Quad Mesh would be usefull in creating patterns ? you actually need a surface with UV?

btw I got stuck in mine effort when I relised that my curves don't have same direction

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Hi Sylvester.

Paying is out of question (I help people for fun not for cash) but I would be glad if you could find people willing to buy my pink Bermuda shorts: I've just start this business [any color you want as far is pink]- Architecture is an utterly boring thing with questionable future. Here's me and my principals:

With regard C VS P I would suggest to switch this talking off-line. Ping me a friends request in order to get my mail.

Back to business:

Using a very "unsuitable" collection of flattish BrepFaces (and PRIOR implementing freaky grid distortion techniques [attractors et all]) here's a preview of the things to come provided that Lewis/Valentino would deliver the goods this w/e:

Of course a "pattern" could mean some stuff created as stand-alone or used as a tool for some sort of boolean opp (like perforating etc). 

Of course the hit points (the white ones) could yield an "ordered" mesh (kinda like dividing a single surface in U/V) that could be further "relaxed" without Kangaroo (or with it).

lol, I actually believed it for a split second, then sadly realised there was no link to purchase.

I was looking at the Paneling Tool manual and I was wondering if your example is sort of a more refined method following the concept of the ptGridCurve command (p.19 .. / p.27.. - Use approximate surface and Project or Pull command at p.30 is interesting too)?

not quite sure though on how Kangaroo goes into the equation of getting an ordered mesh

Well, your future example will be better than any answer

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