Grasshopper

algorithmic modeling for Rhino

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Hmm ...

I did a "similar" stuff some time ago (don't ask: I hate that type of things).

Works in 2 modes:

Gets any pattern (the regions, that is) and "maps" it "radially" in any nurbs (like this dome shown) and then "inflates" the pieces (all and/or some) in any user defined portion of the nurbs and/or makes solids:

Or using a conical target:

Or first "inflates" the pieces and then does a classic Morph map and/or makes solids etc etc:

The purpose was to do some rather kitsch thingy like this:

All the Rhino objects shown are nested instance definitions made out of the pieces (no bake of any kind required).

Verdict: 3000+ lines of code for what? You tell me.

Also, 7B

Why is it better to do it in Rhino? this is a crude attempt, but it gives good results. If one has time to experiment with the mesh subDs the attached image can be perfectly replicated.

Needs Kangaroo, Weaverbird and Nudibranch.

Ta,

M

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Very true

I would do the formfinding and parametric studies in GH and the final model for fabrication in a combination of the two.

In the end its about what you're after. The design above looks like a mutation of the Mumbai Airport, so Of course in order for this to be built its need to be post-rationalised.

the automotive industry seems quite interesting field!!

Here's a very rough approximation with regard the layout of pieces VS a "similarly" shaped column. Initial pieces are rectangles (in ortho mode) ... thus the whole thing is rather very rough indeed. Is about the 5% of what is needed to do it in real-life.

Doesn't need any add-on.

The def is NOT making any solids. IF you have to do nurbs solids (I hate meshe like my sins) I would strongly recommend to create the "modules" (the inflated "inwards" pieces)  required PRIOR the Morphing (watch tolerance issues). NEVER perform solid ops using these VS the columns.

Where's the catch? The catch is that when you inflate things "inwards" and they are dense ... you can't be certain that you can avoid clash issues. The other catch is the way that these things are made in real-life (NOT very obvious) especially if the "decorated" skin is not part of the LBS (this points us to a myriad of Styrofoam pieces made via CNC fixed to the skin [kinda the way that we do external thermal insulation] and coated/finished via STO type of stuff ... blah, blah). Skin can be some sort of KNAUF Cement Boards (for curvy applications)

Is Rhino suitable for such things? No for a vast variety of reasons (the first: BIM friends, the new holly grail of AEC things).

 

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One of these days I'll mail you some "realistic" stuff related with the pieces (do I have your mail??).

The problem: Case fake columns (the norm) > assume that we do some preparatory work using Gypsum or Cement boards. This yields "surfaces" that would hold the decorative part of the story. No need for high quality finish since this is the "application"/fixing layer. Now ... over there are 1Z marked pieces (Styrofoam) plus connectivity data etc etc. Pieces are quite fragile (until they receive their final coating - Google STO).

In theory all we have to do is to glue the %@$%$ pieces to the gypsum boards. Same type of puzzles for columns that are real ones (exposed concrete/Gunite),

The big question is: how exactly? 

Hey I am trying to replicate your script because Im learning grasshopper but I'm running into some errors lol. Could you send me a better picture of the script or even email me the grasshopper script so I can know where I went wrong? Thanks alot!

Maybe the best way to find out how to model this is message the creator as it was made in GH originally...  

http://www.grasshopper3d.com/photo/kamiisu133-1/next?context=featured

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