Grasshopper

algorithmic modeling for Rhino

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Comment by Shaikh Mohammed Nawaz on December 18, 2020 at 11:51am

can i get any gh file for this? also, has anyone used it for an architecture project? would be of great help. thanks in advance.

Comment by Chowdhury Ali Imam on July 2, 2018 at 4:56pm

your script is not working as your surface doesn't need the flip matrix component. delete the flip matrix and directly connect the point output from divide surface component. it will solve the problem.

Comment by Brigitte on December 8, 2017 at 7:44am

Hello, 

could somebody please tell me, why my script isnt working ? :)

Thank you in advance :)

spreadingsurface.gh

spreading.3dm

Comment by Joaquim Filipe Reis on January 21, 2017 at 8:59am

@ Waine Wu, @ Tran Huy, this one is a little bit older, I will post in a file attached. It required some attention in the direction of the nurbs surface, flip the direction or not depending on the cases. The ideal is the use of replace members [ set], to isolate the dispatched points to workaround later. [ not this case]

Comment by Wayne Wu on January 21, 2017 at 5:43am

Nice work but i have the same problem with Alvne, i got many peaks on surface rather than a more tranquil fluid like surface. The instructions and batteries i used are all the same (except the 'pull point' is different in latest grasshopper version)

Comment by Tran Huy Vu Nguyen on May 29, 2016 at 11:06am

Hi, I have a look into this script and don't know why you put the Tangent to the Source Value in Remap component? Could you explain? Thanks!

Comment by Joaquim Filipe Reis on April 21, 2016 at 9:13am

Hi Alyne, post your file to later I give a look, this approach was developed 2013, so I believe I could improve it.

Comment by Alyne Rankin on April 21, 2016 at 8:48am

better shown here

Comment by Alyne Rankin on April 21, 2016 at 8:36am

Joaquim,

great definition, thanks for sharing. I do have a question - I cant seem to get a more tranquil fluid like surface that you are showing here - my results seem to yield drastic peaks. I like the versions you show which appear more fluid like which is my goal. can you explain or show some of the geometry that are influencing this surface (especially numbers 2 & 3 from the left)?

Comment by HEEN on August 21, 2015 at 7:34pm

Just not working for me could you share it? maybe?

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