Grasshopper

algorithmic modeling for Rhino

Hi guys, yesterday I decided to install [ upgrade ] new windows 10 on my Mac through bootcamp. Well, Some time ago I read that Windows 10 would allow to fix the issue of small icons in Grasshopper Ribbon tab, once it allows a resolution of 2880X1800, however the problem of small icons continues. Anyone here have this problem ?! If i adjust the resolution to 1920X1020 the icons remain normal but I lost the maximum resolution of retina display.

Thanks in Advance.

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Well, Some time ago I read that Windows 10 would allow to fix the issue of small icons in Grasshopper Ribbon tab[...]

Where did you read that? There is no scaling option for the Grasshopper UI. All icons and texts are drawn at 1:1 scale. 

You can try and set the scaling multiplier in the settings Xml, but it's a half-baked attempt and there's a lot of problems with UI layout when the multiplier isn't set to 1. To change it open the grasshopper_kernel.xml file through File->Special Folders->Settings Folder, then change the number in this line to 2, or 3, or whatever (only integers allowed):

    <item name="Ribbon:Multiplier" type_name="gh_int32" type_code="3">1</item>

Be sure to only change and save that file while Grasshopper is not running, otherwise it will overwrite it on shutdown.

Hi David, I don´t remember well, or probably I misunderstood. I tryed to follow your advice but in the file grasshopper_kernel.xml i cannot find that line. However i find that line in grasshopper_ribbon.xml. I change the number and saved but when I open grasshopper, i realized that grasshopper overwrite the file that i created with the default settings. 

"Be sure to only change and save that file while Grasshopper is not running, otherwise it will overwrite it on shutdown." - i did this, but the file it still overwrite when i launch Rhinoceros.

 

Icons are designed in various formats, I used to include 2 versions with my SketchUp scripts, 16x16 & 24x24, pixel png files. Its going to get interesting how this develops when within a few years most likely we will be using 4K monitors, with a 3840x2160 resolution. Probably an option choice of 32x32 pixel icons will need to be implemented, in most if not all programs.

I'd like to get away from pixel icons altogether in GH2. Of course I'll need to keep supporting them, but ideally I'd like all icons (components, toolbars, anywhere) to be vector data so it can be rendered at whatever resolution it is displayed.

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