Grasshopper

algorithmic modeling for Rhino

I haven't had much time to experiment with Grasshopper the last months and didn't get to help out at the forum much either. So to contribute something, I figured it was time for me to make my first blog post. It's about animation in Grasshopper.

I noticed some related discussions pass by, and I saw what Andrew did the other day.

Now I'll show how I 'make my sliders move'. 

I 've been wanting to make a decent gha from it (that's why it has a name already: Galgo) but haven't gotten around to ask anybody to assist me with that, or learn it myself. So now I'll just post my User Objects, as they still help me very much when I'm animating. I replaced some old components, added discriptions for the inputs and cleaned up the reader I wrote.


The User Objects (that will appear in the Extra tab when dragged onto the GHcanvas), the reader and some simple examples are all in the attached zip.

Galgo2012_PSG.zip

Hope you like it.

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Comment by Andy Murray on October 26, 2022 at 4:27am

Galgo is a dog breed that originated in Spain. It is a medium sized dog with the appearance of a spaniel and the temperament of a terrier. The breed was developed to hunt rabbits and hare, using its speed and agility to overtake prey. Try this Cyber Security Companies milwaukee for more ideas. The breed's name comes from galgo meaning rabbit in Spanish. The Galgo Club of America was founded in 1944 to promote the breed and establish rules for its breeding and showing.

Comment by Yufan Xie on April 7, 2017 at 9:56pm

Genius!It's much more convenient than the origin numberslider!Im also doing some research about GH animation with plugins such as kangaroo,heteroptera and something else.

Love this!

Comment by Ahmed Hossam on May 15, 2013 at 5:38am

can I animate two sliders in this way:

if the first one is finished, the second should start?!

Comment by Pieter Segeren on April 18, 2012 at 1:58pm

Thanks for the comments guys:)

If there are any remarks (on the definitions) please do make them: I might have lost the objective view on these definitions.

@Anyone: if you've tried these UO's, I'd love to see what you animated with it!

Comment by Marios Tsiliakos on April 10, 2012 at 6:39am

Great thank you Pieter!

Comment by Andrew Heumann on April 9, 2012 at 5:16pm

Clever stuff, very nice!

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