Doctor No's Videos (Grasshopper) - Grasshopper2024-04-20T02:03:25Zhttps://www.grasshopper3d.com/video/video/listForContributor?screenName=0jc034wo9z7s4&rss=yes&xn_auth=notag:www.grasshopper3d.com,2019-01-02:2985220:Video:19539432019-01-02T01:49:11.588ZDoctor Nohttps://www.grasshopper3d.com/profile/DrNoVirtual Ecosystem Test 01tag:www.grasshopper3d.com,2017-11-20:2985220:Video:18562472017-11-20T22:43:56.109ZDoctor Nohttps://www.grasshopper3d.com/profile/DrNo
<a href="https://www.grasshopper3d.com/video/virtual-ecosystem-test-01"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778200442?profile=original&width=240&height=140" width="240" height="140" alt="Thumbnail" /><br />
</a><br />Interrelationalism: Virtual Ecosystem Test 01.<br />
Force-driven entities with Kangaroo2 engine, rendered in Vray for Rhino. Next: body to body collisions, AI(owl)
<a href="https://www.grasshopper3d.com/video/virtual-ecosystem-test-01"><br />
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</a><br />Interrelationalism: Virtual Ecosystem Test 01.<br />
Force-driven entities with Kangaroo2 engine, rendered in Vray for Rhino. Next: body to body collisions, AI(owl) Perspectivestag:www.grasshopper3d.com,2015-05-26:2985220:Video:12955022015-05-26T20:41:49.088ZDoctor Nohttps://www.grasshopper3d.com/profile/DrNo
<a href="https://www.grasshopper3d.com/video/perspectives"><br />
<img alt="Thumbnail" height="123" src="https://storage.ning.com/topology/rest/1.0/file/get/2778188511?profile=original&width=240&height=123" width="240"></img><br />
</a> <br></br>Types: Ortho/Focus/Militar . Modes: Fast/Normal/Hatches(for section and projections) . Keeping Rhino Layers (Visible and Hidden)<br></br>
<br></br>
For Meshes, Breps and Curves.<br></br>
<br></br>
Shatter at intersection points / Surface Split / Giulo Piacentino´s Bake Attributes / Andrew Heumann's Bake…
<a href="https://www.grasshopper3d.com/video/perspectives"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778188511?profile=original&width=240&height=123" width="240" height="123" alt="Thumbnail" /><br />
</a><br />Types: Ortho/Focus/Militar . Modes: Fast/Normal/Hatches(for section and projections) . Keeping Rhino Layers (Visible and Hidden)<br />
<br />
For Meshes, Breps and Curves.<br />
<br />
Shatter at intersection points / Surface Split / Giulo Piacentino´s Bake Attributes / Andrew Heumann's Bake Hatches Roadrunner - overviewtag:www.grasshopper3d.com,2014-08-28:2985220:Video:11226742014-08-28T16:46:19.946ZDoctor Nohttps://www.grasshopper3d.com/profile/DrNo
<a href="https://www.grasshopper3d.com/video/roadrunner-overview"><br />
<img alt="Thumbnail" height="150" src="https://storage.ning.com/topology/rest/1.0/file/get/2778182215?profile=original&width=240&height=150" width="240"></img><br />
</a> <br></br>ROADRUNNER (traffic Simulations Tools For Grasshopper, WIP) is a set of tools and user objects for sketching particle systems on trajectories to simulate vehicle animation and urban traffic behavior. It consists of several components such as:<br></br>
<br></br>
-Vehicle elements (3D objects and a component for custom vehicles; in the videos some free 3D models downloaded directly from Google…
<a href="https://www.grasshopper3d.com/video/roadrunner-overview"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778182215?profile=original&width=240&height=150" width="240" height="150" alt="Thumbnail" /><br />
</a><br />ROADRUNNER (traffic Simulations Tools For Grasshopper, WIP) is a set of tools and user objects for sketching particle systems on trajectories to simulate vehicle animation and urban traffic behavior. It consists of several components such as:<br />
<br />
-Vehicle elements (3D objects and a component for custom vehicles; in the videos some free 3D models downloaded directly from Google Warehouse are shown)<br />
-Traffic Velocity Graphs, drawn on every trajectory curve (allow custom graphs drawn directly on Rhino)<br />
-Traffic regulation elements (such as Traffic Lights and Stop Signals) and traffic density management<br />
-Particle Systems on trajectory curves, just to manage the traffic regulations and avoid collisions based on security distances<br />
-Traffic Vehicle Animation Modes (to display the vehicles as Dots, Bounding Boxes or complex Meshes keeping the object attributes for final rendering; for the videos we use a version of Giulio Piacentino´s Render Animation)<br />
-Vehicle Lights and Vehicle Sights, to make visual studies<br />
-By now, there are no (wheel) constraints implemented, trajectories are free path based curves<br />
<br />
Team:<br />
-Sergio del Castillo Tello (Doctor No, Lead Programmer)<br />
-Everyone that wants to get involved, support.. these tools<br />
<br />
(All the detailed models used as examples were downloaded from google warehouse free repository) Worm (WIP) overviewtag:www.grasshopper3d.com,2013-10-09:2985220:Video:9281262013-10-09T09:34:05.144ZDoctor Nohttps://www.grasshopper3d.com/profile/DrNo
<a href="https://www.grasshopper3d.com/video/worm-wip-overview"><br />
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</a>
<a href="https://www.grasshopper3d.com/video/worm-wip-overview"><br />
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</a>