Grasshopper

algorithmic modeling for Rhino

Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.
PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their behaviour in real world environments.

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Comment by Daniel Piker on March 5, 2013 at 11:58am
Nice!
Is the video realtime screen capture ?
Comment by to] on March 5, 2013 at 9:30am

we are using Physx.NET but compiling against the 2.8.4.5 dll's becasue they are the common dll's NVIDIA is installing and supporting. Beside that we are also working on PhysX 3.2.2 to get rid of problems.

 

Comment by Daniel Hambleton on March 5, 2013 at 9:15am

Are you writing your own C++/CLI methods or using PhysX.NET? If it's the latter, then I can tell that there are many problems with the current binding to PhysX 3.8.2.

I have some fixes, but I'm sure there are more.

Comment by to] on March 5, 2013 at 9:12am

nice work with the fluid. We didn't touched the fluid yet.

Lot of work with all the other stuff ;). Let's talk for sure

Comment by to] on March 5, 2013 at 9:07am

lol, bad pun indeed ;)

Comment by Daniel Hambleton on March 5, 2013 at 8:35am

Might be nice to join forces (no pun intended)?

http://www.grasshopper3d.com/video/physx-sph-fluid-in-grasshopper

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