Grasshopper

algorithmic modeling for Rhino

FlexHopper Intro & Tutorial 1: Cloth Simulation, Collision Objects, Wind, Solver Tuning

Welcome to FlexHopper, fast physics simulation in Grasshopper. Written on top of the common language interface FlexCLI, this Grasshopper plugin offers various modes of physics computation within Rhino.
This video shows a brief introduction of FlexHopper's background and explains how to simulate a cloth of approx. 50000 springs, acting under wind an colliding with a sphere. Tuning the solver options is also mentioned.
FlexHopper is constantly maintained and developed open source, here:
https://github.com/HeinzBenjamin/FlexCLI
The user's software package can be downloaded here:
http://food4rhino.com/app/flexhopper
Contact me at:
flexhopper@felbrich.com

Special thanks to Long Nguyen for constant advice and support.

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Comment by Hexu Wang on August 11, 2021 at 2:49pm

Is it possible to have more anchor points binding the edge of the mesh? 

Comment by Federico Pedrini on March 1, 2018 at 12:48pm

Hi, do you think that there is a possibility to have it working with an NVIDIA Quadro instead?

Comment by Valentina_911 on February 2, 2018 at 4:50pm

Great! I love it!

Comment by Amir Soltani on January 31, 2018 at 3:19pm

Wow, it's brilliant!

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