Grasshopper

algorithmic modeling for Rhino

This rough preview shows the functionality of the Grasshopper plugin FlexHopper (to be released soon). The particles, connected by 38000 springs, perform self-collision and obstacle collision.
FlexHopper brings the physics simulation engine NVidia Flex to Grasshopper. This unified particle engine allows for very fast particle based physics simulations.

Views: 744

Comment

You need to be a member of Grasshopper to add comments!

Comment by Benjamin Felbrich on January 29, 2018 at 10:47am

Hi!

You can download FlexHopper now here:

http://www.food4rhino.com/app/flexhopper

and here:

https://github.com/HeinzBenjamin/FlexCLI

This is still BETA, so don't hesitate to contact me if you find a bug. I'll upload tutorial videos in the following days as well :D
Have fun....

Comment by SACHIN ANDREWS on January 26, 2018 at 2:12am

can we download this plugin ?

Comment by Giancarlo Di Marco on July 28, 2017 at 10:06am

Amazing!

Thank you!

Comment by Benjamin Felbrich on July 5, 2017 at 3:28pm
@ Petras: yes. I wrote a C++/CLI pipeline for that. It's called FlexCLI and will be published along with FlexHopper under the GNU license soon.
@ Jim: Thanks a lot! FlexHopper runs on the GPU which makes the physics simulation extremely fast and very scalable. This video was done with an NVidia Quadro K2000M which is pretty low key, compared to proper gaming GPUs. I hope to be able to show faster computation soon with a proper device...
Comment by Petras Vestartas on July 5, 2017 at 2:39pm

Rigid bodies and fluids are also possible to wrap for .NET?

https://developer.nvidia.com/flex

Comment by Jim Marsh on July 5, 2017 at 2:18pm

Benjamin, this looks great! The mesh resolution is several times smoother than what I've been able to achieve with Kangaroo 2. 

About

Translate

Search

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service