algorithmic modeling for Rhino
For the Fondation EDF's exhibition "ALIVE - Designing with Living Systems".
wow, that's amazing
Awesome! The best part is when it grows back down to the ground.
I would love to have a play, i don't think i would have any use for it, but im sure it would be educational none-the-less.
There you go, Nick! I will definitely post more, probably through a blog post, sometime in the future, along with diagrams and a more detailed process description. I may also at some point try to make the growth component available if anyone wants to have a play. This iteration was definitely made "simple" so that we could actually build it...it will grow pretty crazily (with lots more bounce) if you turn it loose for a while.
That description just makes it more interesting. Photos?
Thanks! The whole generative model was scripted using VB.NET and compiled into a GH component...it synthesizes an environmentally responsive growth algorithm with an on-going spring-based simulation of behavior under self-weight. There's quite a bit of scripting in the fabrication model too, but pretty much all of that I just did using vb components in GH. So yeah...pretty much everything in GH.
David this is fantastic! really cool work, have you got any photos of the finished thing? Also can you please explain whats the formfinding logic, in the first animation, where its slightly bouncing.
This is awesome. I once played with the L-System ( Rabbit+ Hoopsnake+ WB ) and my laptop didnt like it at all. Did you use GH for it as well.
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