Grasshopper

algorithmic modeling for Rhino

40000 Fluid Particles in Grasshopper with FlexHopper, FlexCLI and NVidia Flex

This rough preview shows the functionality for fluid particle emittance, self collision and force fields in Grasshopper using the plugin FlexHopper (to be released soon). Particles can be grouped, assigned different properties and identified later for color indexing.
FlexHopper is built on top of FlexCLI. FlexCLI is built on of NVidia Flex.

Views: 490

Comment

You need to be a member of Grasshopper to add comments!

Comment by Benjamin Felbrich on July 11, 2017 at 4:52pm

Hi Friedrich,
I did this with a Dell Precision M4800.
i7-4800MQ @ 2.7GHz, 16GB RAM
The GPU is an NVidia Quadro K2100M

At the end when all 40000 particles are out it runs at about 5 - 8 FPS. Not amazingly fast. The main bottleneck is not solver update but bringing everything in the Rhino viewport. Solver update and the rest of the GH canvas run in parallel, so the slower one of the two dictates the resulting FPS. I'm assuming a faster CPU and high frequency RAM will speed up things quite a bit. I'll test that soon.

Comment by friedrich söllner on July 10, 2017 at 8:38am

Looks promising! Nice!

What are your hardware specs for this video?

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service