Comments - Rheotomic surfaces and flowline generation tool - Grasshopper2024-03-28T11:58:29Zhttps://www.grasshopper3d.com/profiles/comment/feed?attachedTo=2985220%3ABlogPost%3A540226&xn_auth=noHi , please help me solve thi…tag:www.grasshopper3d.com,2018-08-22:2985220:Comment:19269012018-08-22T23:00:05.767ZABOLFAZL.AHMADNEJADhttps://www.grasshopper3d.com/profile/ABOLFAZLAHMADNEJAD
<p>Hi , please help me solve this problem. what formula I have to use<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769361015?profile=original" target="_self"><img width="750" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769361015?profile=RESIZE_1024x1024"/></a></p>
<p>Hi , please help me solve this problem. what formula I have to use<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769361015?profile=original" target="_self"><img width="750" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769361015?profile=RESIZE_1024x1024"/></a></p> hi. please lead me.
I can 't…tag:www.grasshopper3d.com,2018-08-22:2985220:Comment:19268892018-08-22T16:10:29.162ZABOLFAZL.AHMADNEJADhttps://www.grasshopper3d.com/profile/ABOLFAZLAHMADNEJAD
<p>hi. please lead me.</p>
<p>I can 't find these pictures and model it like this.</p>
<p>please help me , friends. I need a lot of business with this algorithm.</p>
<p>ABOLFAZL.13755@YAHOO.COM<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769360825?profile=original" target="_self">flowline_surface%20-%20Copy.png</a></p>
<p>hi. please lead me.</p>
<p>I can 't find these pictures and model it like this.</p>
<p>please help me , friends. I need a lot of business with this algorithm.</p>
<p>ABOLFAZL.13755@YAHOO.COM<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769360825?profile=original" target="_self">flowline_surface%20-%20Copy.png</a></p> Hi Panhao, I was wondering if…tag:www.grasshopper3d.com,2018-03-02:2985220:Comment:18902712018-03-02T12:46:10.005ZParth Jivrajanihttps://www.grasshopper3d.com/profile/ParthJivrajani
<p>Hi Panhao, I was wondering if you can guide me in creating the form of the image that you posted on the previous page. thank you</p>
<p>Hi Panhao, I was wondering if you can guide me in creating the form of the image that you posted on the previous page. thank you</p> Sorry-- dumb question here- h…tag:www.grasshopper3d.com,2016-03-23:2985220:Comment:14905542016-03-23T00:48:19.146ZAlexandra Fosterhttps://www.grasshopper3d.com/profile/AlexandraFoster
<p>Sorry-- dumb question here- how did you create the animation at the bottom?</p>
<p>:P </p>
<p>Sorry-- dumb question here- how did you create the animation at the bottom?</p>
<p>:P </p> I'm trying to use this defini…tag:www.grasshopper3d.com,2015-12-07:2985220:Comment:14168572015-12-07T19:01:20.434ZDavid Di Giuseppehttps://www.grasshopper3d.com/profile/DavidDiGiuseppe
<p>I'm trying to use this definition but alot of the components are flagged as OLD and I'm not getting any results for the flowline curves or mesh objects. Does anyone have a version that works with newer releases of grasshopper that they could share?</p>
<p>Thanks!</p>
<p>I'm trying to use this definition but alot of the components are flagged as OLD and I'm not getting any results for the flowline curves or mesh objects. Does anyone have a version that works with newer releases of grasshopper that they could share?</p>
<p>Thanks!</p> Hi daniel,
sorry for botherin…tag:www.grasshopper3d.com,2015-06-25:2985220:Comment:13158142015-06-25T14:17:07.251ZMaxwell Sheffieldhttps://www.grasshopper3d.com/profile/MaxwellSheffield
<p>Hi daniel,</p>
<p>sorry for bothering. maybe i got the wrong impression, which is that the entire number of flowlines could become a continuous surface. however, i figured that depending on the number of sets of flowlines (input mode / Vectors) you create a branch each and rut it into the flat set of srf points, which creates a surface for each branch. how would they connect into a single surface? </p>
<p>Thanks, Fabian</p>
<p>Hi daniel,</p>
<p>sorry for bothering. maybe i got the wrong impression, which is that the entire number of flowlines could become a continuous surface. however, i figured that depending on the number of sets of flowlines (input mode / Vectors) you create a branch each and rut it into the flat set of srf points, which creates a surface for each branch. how would they connect into a single surface? </p>
<p>Thanks, Fabian</p> hi daniel,
thanks for sharing…tag:www.grasshopper3d.com,2015-04-12:2985220:Comment:12612742015-04-12T15:43:15.274Zetsimhttps://www.grasshopper3d.com/profile/etsimelenetora505
<p>hi daniel,</p>
<p>thanks for sharing your ideas!</p>
<p>Just by opening the def I get the result on the picture.</p>
<p><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654899325?profile=RESIZE_1024x1024" width="750"></img></p>
<p>So I feed a mesh, from which I move certain points (z-axis) according to some fields. </p>
<p></p>
<p>What I would really wanted to know is whether I could feed 3 or 4 slabs (surfaces) for example one on top of the other and then define some points (including Z coordinate) that would start creating connections between the slabs. For example a point between…</p>
<p>hi daniel,</p>
<p>thanks for sharing your ideas!</p>
<p>Just by opening the def I get the result on the picture.</p>
<p><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2654899325?profile=RESIZE_1024x1024" width="750" class="align-full"/></p>
<p>So I feed a mesh, from which I move certain points (z-axis) according to some fields. </p>
<p></p>
<p>What I would really wanted to know is whether I could feed 3 or 4 slabs (surfaces) for example one on top of the other and then define some points (including Z coordinate) that would start creating connections between the slabs. For example a point between the first 2 slabs would make a bridging between them, another point between the second 2 slabs etc but not so much in a surface bridging technique but rather in a rheotomic surface technique.</p> Hi Daniel,
Thanks for sharing…tag:www.grasshopper3d.com,2014-11-01:2985220:Comment:11597832014-11-01T19:08:43.605Zshima snhttps://www.grasshopper3d.com/profile/shimasn
<p>Hi Daniel,</p>
<p>Thanks for sharing the amazing component. I wonder if there a new version to this component?</p>
<p>I'm trying to get to the circle packing pattern for the base grid for CA based agents. The problem is since the lines start from a square shape center they create redundant intersections. Is there a way to have circles in the center like Phyllotaxis?</p>
<p></p>
<p>Thanks</p>
<p>Hi Daniel,</p>
<p>Thanks for sharing the amazing component. I wonder if there a new version to this component?</p>
<p>I'm trying to get to the circle packing pattern for the base grid for CA based agents. The problem is since the lines start from a square shape center they create redundant intersections. Is there a way to have circles in the center like Phyllotaxis?</p>
<p></p>
<p>Thanks</p> Hi
Firstly I'd just like to…tag:www.grasshopper3d.com,2014-10-26:2985220:Comment:11560422014-10-26T12:22:11.476ZTobias Powerhttps://www.grasshopper3d.com/profile/TobiasPower
<p><span style="font-size: 13px;">Hi </span></p>
<p></p>
<p>Firstly I'd just like to say this definition is amazing and great fun to play with and thanks for sharing, I have been trying to understand the maths behind how it has has been put together with my aim is to see if it is possible to have an arrangement of sinks and sources at one level, smoothly transitioning into a different arrangement at the level below. <span>If we were to say 'one level' constitutes the combination of the final…</span></p>
<p><span style="font-size: 13px;">Hi </span></p>
<p></p>
<p>Firstly I'd just like to say this definition is amazing and great fun to play with and thanks for sharing, I have been trying to understand the maths behind how it has has been put together with my aim is to see if it is possible to have an arrangement of sinks and sources at one level, smoothly transitioning into a different arrangement at the level below. <span>If we were to say 'one level' constitutes the combination of the final mesh combined with it's equivalent shifted vertically by 2*pi then is it possible to smoothly shift to a different arrangement at the level below to avoid repetition of the same helicoid regions at all levels. I believe this could produce some really beautiful and interesting landscapes but not really sure where to start as there is some very complicated maths that I don't really understand, I have posted my broken down the definition with what I believe each area is doing and would be extremely grateful if anyone could point me in the right direction of achieving something as the result said above and also confirm I have understood the script correctly, many thanks</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768926867?profile=original" target="_self" style="font-size: 13.1428575515747px;"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2768926867?profile=RESIZE_1024x1024" width="750" class="align-center"/></a></p>
<p></p> i really appreciate if some b…tag:www.grasshopper3d.com,2014-04-04:2985220:Comment:10385852014-04-04T10:34:13.613Zpeymanhttps://www.grasshopper3d.com/profile/peyman62
<p>i really appreciate if some body help me with that </p>
<p>i really appreciate if some body help me with that </p>