algorithmic modeling for Rhino
Just finished this project sending GH meshes through UDP to Unity3d and creating augmented reality using Vuforia. Please leave a comment if you also find this inspiring ;)
Thank you. It is very inspiring.
Well done. Keep up, buddy.
That would be great! What I am really stuck with is the recomposing the mesh into unity using the procedural grid script. I am not that familiar with scripting, if you could possibly share that script I would greatly appreciate it.
My email is email@example.com
@Andrew Schiffer @Miguel Esteban
Thanks for the comment :)
I first parse the mesh data in GH and send them in a single string from GH to Unity,
and then recompose the mesh using the data into a mesh in Unity.
I can send you a screen shot of the gh file through email and maybe you'll find it helpful.
Hi Yuxiang! Great work. I am attempting something similar with using senors to read an object that its translated into grasshopper, but have been stuck due to my skills. With the procedural grid script in Unity how were you able to have it read the grasshopper meshes vertices and triangles, etc.? Would you be open to sharing that script?
Super cool project. This will be the future of Board Games. Pokemon meets Monopoly, could be a million dollar idea. Thanks for sharing!
Sign Upor Sign In
by Luis Salguero
by Luis Salguero
by Amaury THOMAS
Added by Karl Singline
Added by Andres Gonzalez
Added by Daniel Christev
Added by Jovan Maksimović
Added by David Bachman
© 2018 Created by Scott Davidson.
Report an Issue |
Terms of Service
Please check your browser settings or contact your system administrator.