The process of iterative design became the main element in the development of this project, the brick wall. During my sequence of design, I begin to realize the evaluation of more than 500 iterations is impossible. However, the use of animation made it possible for me to find the best 16 walls that are presented.The objective for the process was to discover happy accidents, or in other words manifestations of repetitive endeavor. The end goal, a search for a frame in animation which is aesthetically pleasing. http://www.youtube.com/watch?v=VxsH97lj9tM
All 725 wall iterations are based on the drapery simulation. Using parametric modeling tools the data from drapery simulation was transferred to brick rotation angles.