Grasshopper

algorithmic modeling for Rhino

David Mans's Blog (24)

Field of View Tool

This view analysis component takes a user specified visual plane, field of view angle, and distance limit to test for view obstruction from input meshes. The result is a returned percent of unobstructed views and a series of view cones with associated distanced and angles which show…

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Added by David Mans on November 15, 2016 at 11:56am — 1 Comment

Parrot 0.1 Release

The first pre release of Parrot is now available for download at the group:

http://www.grasshopper3d.com/group/parrot

Development of the .dll library and the .GHA plugin are underway now.

However I felt releasing the user object collection would allow for feedback about the direction the plugin should go, what is and isnt working, etc. So please let me know any thoughts you have on Parrot at the…

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Added by David Mans on July 5, 2016 at 2:33am — No Comments

mesh+ 2.0 WIP Released

The WIP release of mesh+ 2.0 is now available for download here.

This release is a complete overhaul of all components and introduces a large range of new functionality. Please report any bugs, issues, etc. on the grasshopper project page.

In addtion to updates to all previous components, new major additions include

  • Analysis components for the return of geometric and topological…
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Added by David Mans on August 12, 2015 at 10:37pm — 4 Comments

Re Launch

Neoarchaic.net has just been overhauled with a new, easier to navigate, layout and reworked and introduced a series of new resources.

GRASSHOPPER RESOURCES

In addition…

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Added by David Mans on June 13, 2014 at 7:20pm — 9 Comments

Bumblebee 2.0

We are proud to announce the beta release of Bumblebee 2.0.

This has been a complete overhaul of the component set under the hood and features not only several new component types, including the introduction of "SmartArt" objects and Pictures, but also a major effort to clean up, simplify, and unify the interface for maximum ease of use. The goal was from the simplest…

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Added by David Mans on April 5, 2014 at 1:48am — 1 Comment

mesh (+) COLOR

Some images from the latest release version of Mesh(+) which includes vertex and by face coloring.…

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Added by David Mans on February 2, 2014 at 8:00pm — No Comments

Bumblebee Version 1.05 Release

Bumblebee version 1.05 is now available for download. The release includes a significant change to the component workflow as well as increased documentation. Tooltip descriptions have now been added to all the components inputs and outputs to simplify use. All components with Origin, Bound, and Location inputs now use point's instead of domain inputs. The (Z) parameter of the point specifies the sheet index where the data is to be sent and a…

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Added by David Mans on January 26, 2014 at 12:00pm — No Comments

mesh(+) Version 1-08.1 now available

mesh(+) version 1-08.1 release

This update to mesh(+) is a minor update, adding 4 new components to the modify category.

- Branch component: Subdivides and extrudes faces recursively

- Attractor component: Uses distances from a sample point to control number of face subdivisions

- FaceSubD: Subdivides a mesh based on each face’s center

- EdgeSubD: Subdivides a mesh based on the midpoints of each edge…

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Added by David Mans on January 13, 2014 at 10:46pm — No Comments

mesh(+) Version 1-08 now available

This update to mesh(+) is a revision of the Volume Based Mesh and Modify categories which introduces list inputs for controlling vertex and face based variables on the input meshes.

- For Mesh Volume Based components all (d) and (t) values allow a list of variable to be passed which correspond to the vertex index of the input mesh. Single inputs can also be provided and lists of variables that are shorter than the vertex list will simply repeat the last value in the series for each…

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Added by David Mans on January 3, 2014 at 11:37pm — No Comments

mesh(+) Version 1-06 now available

This update to mesh(+) is a revision of the Face Effects and Face Subdivide categories which introduces list inputs for controlling face and vertex based variables on the input meshes.

For Face Effect components this means that a unique variable can be passed for each face in a single mesh while for Face Subdivide components the variable can be passed for each vertex.

- For Face Effects components all (c,s,d,t) values allow a list of variable to be passed which correspond to…

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Added by David Mans on November 3, 2013 at 9:44pm — 2 Comments

mesh(+) Version 1-05 now available

A small addition, added nGon versions of the non quad limited expanded components.

Added by David Mans on September 9, 2013 at 10:47pm — No Comments

mesh(+) Version 1-04 now available

mesh(+) Version 1-04 release

A major update to mesh(+) adding a new expand category which allows for the creation of triply periodic surfaces as well as several new components for expanding mesh faces, creating woven meshes and analyzing angles.

Additionally, several components have been updated and errors corrected as well as unifying all outputs with common face normal directions when possible.…

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Added by David Mans on September 7, 2013 at 1:00am — No Comments

gMax Printer

Good friend of mine has launched a kickstarter for a 16" x 16" x 9" pla 3d printer.

The resolution is pretty amazing, cant wait to get mine.

http://www.kickstarter.com/projects/1683546801/the-gmax-3d-printer-print-bigger…

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Added by David Mans on August 29, 2013 at 2:00pm — No Comments

mesh(+) Version 1-03 now available

mesh(+) Version 1-03 release

Several updates have been made to mesh(+) to increase allowance of component interchanging, repair a few errors, and introduce several new components and a new category which includes mesh face bridging.

LINK…

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Added by David Mans on August 8, 2013 at 9:34pm — No Comments

mesh(+) Major Update

the mesh(+) user object set has been significantly updated repairing several errors, clarifying component structure and adding new component types. 

Updates for v1_02 include:

-version 1_02 introduces new nGon components which duplicate the functionality of the mesh face Subdivide and mesh face Effect components, but allow for vertex inputs of more that 4 points. Inputs are a list of points which should…

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Added by David Mans on July 31, 2013 at 9:00pm — 11 Comments

mesh(+)

Introducing mesh(+), a collection of two and three dimensional mesh subdivision effects for Grasshopper

DOWNLOAD LATEST VERSION…

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Added by David Mans on July 18, 2013 at 11:26pm — No Comments

Caterpillar: Unit Conversion in Grasshopper

DOWNLOAD LATEST VERSION HERE

Caterpillar is a collection of Grasshopper User Objects which allow for the conversion between different systems of measurement. Designed…

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Added by David Mans on July 8, 2013 at 2:45am — No Comments

Introducting Bumblebee (Excel to Grasshopper Link)

We are pleased to announce the Beta Release of Bumblebee for Grasshopper.

Bumblebee is a set of User Objects which create a link to Microsoft Excel allowing access and customization of many of its features through Grasshopper.…

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Added by David Mans on May 6, 2013 at 8:44pm — No Comments

GH-Excel Suite v0-05

A new update to the Excel-Grasshopper Suite is available for download at:

http://neoarchaic.net/2011/09/gh-excel-suite-v0-05/

UPDATE v0-05

 


Version 0-05 has introduced two major changes in addition to a few general cleanups of the interface and internal workflow.

The first major update is a "LIVE" component now allows for updates in…

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Added by David Mans on September 20, 2011 at 8:41pm — No Comments

Adobe ASE file to GH (RGB, CMYK)

During the production of presentations, a constant need to select/ coordinate project color scheme's has made Kuler a great aid.  The problem has been that this worked amazingly for Adobe products, but not for anything else.  To meet this need, I developed a simple VB script for Grasshopper that reads through the ASE files and extracts the HEX, RGB, and CMYK values and deceminates them to coordinated C, M, Y, K, R, G, B values lists.…

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Added by David Mans on February 23, 2011 at 9:12am — 1 Comment

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