Grasshopper

algorithmic modeling for Rhino

All Blog Posts Tagged 'mesh' (26)

Exoskeleton and macro windows, Morpheus style

End of February 2017, McNeel published the webinar about the design and fabrication of the Morpheus Hotel and Tower in Macau. https://discourse.mcneel.com/t/morpheus-hotel-webinar-video-now-available/41733. The video is on Vimeo https://vimeo.com/203358399.

There are also many other sources:…

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Added by Laurent DELRIEU on March 29, 2017 at 1:30pm — 9 Comments

Plugin to send Grasshopper mesh to Unity in realtime.

Hi all,

I'm making this new plugin for Grasshopper recently to connect with Unity to send mesh data in realtime. You can send the mesh geometry as it is to Unity and view it any app which includes VR app, IOS app... etc that are built by Unity.…

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Added by Junichiro Horikawa on March 5, 2017 at 4:04pm — 40 Comments

How does this srf make it?

http://www.franobazalo.com/parametric-transport-canopy.html#.V-OFhSiLSUn

How does this srf make it?

New user to grasshopper but very impressed with the software so far! Any help is greatly appreciated!

Thanks.

Momiji…

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Added by Y.Kate on September 22, 2016 at 1:26am — 8 Comments

cheap tricks - mesh color by normal direction (akin to normal map)

Found it almost by accident while working on something entirely different, and maybe not exactly the same kind of mapping you would find, say, in 3D studio or Blender, but a fast and cheap way to test your mesh normal orientation.

Enough foreplay, here it is:

All the first part is just to generate some noise-displaced mesh, but all in all is very…

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Added by Alessio Erioli on April 6, 2016 at 9:14am — 9 Comments

AA_AArhus early bird registration

Hi everyone, 

We are back once more with the second iteration of the AA_Aarhus Visiting School. We have a limited number of earlybird priced seats, which have a discount of 150 GBP of the regular student or professional price.  

This year we will have two units, one called "Mesh morphologies" run by David Reeves and Anders Deleuran, the second called "Robotic Collaboration" which is run by Asbjørn Søndergaard. 

“Mesh Morphologies” – will focus on teaching…

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Added by Jens Pedersen on March 12, 2016 at 3:47am — No Comments

YANG : Yet Antother Node Generator

After some rework of a previous script (http://www.grasshopper3d.com/forum/topics/smooth-junction-blend-a-minimum-of-4-extrusions) to make node, here is a component to create node to join struts. It generates surfaces which blend sections of struts . 

22/12/2015:  Please consider it as WIP. Comments are welcome. As I have more comments when it works, it is also good…

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Added by Laurent DELRIEU on December 10, 2015 at 2:00pm — 26 Comments

MESHWORKS workshop at NEXT INSTITUTE (BRNO)

The meshworks workshop will focus teaching basic principles in CAD and computational design with Rhino/Grasshopper and fabrication (CAM) of a full scale spatial installation utilizing lasercutted POM sheets.

The computational logic will be composed of form finding with the physics engine of Kangaroo and parametric component…

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Added by Patrick Bedarf on November 12, 2015 at 7:38am — 1 Comment

Molteni arc table by Foster + Partners using Kangaroo v2

Thanks Daniel for your suggestions in my first post here!

The radial mesh has the advantage of being able to control the two different spring tensions in the mesh. If I use one spring type for the entire surface, the relaxed net pulls together a lot which unfortunately is not that aesthetically pleasing. Thats why I opted for two separate spring components in my…

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Added by Florian Bendl on November 20, 2014 at 11:22am — 2 Comments

Molteni arc table by Foster + Partners using Kangaroo

Hi all,

I´ve given it a shot yesterday to replicate the basic shape of the Molteni arc tabe by Foster + Partners, see:

http://www.bradypeters.com/arc-table.html

http://molteni.it/furniture/prodotti/scheda/idcp/29/idp/120/arc.html

For this I have written a small script generating…

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Added by Florian Bendl on November 17, 2014 at 1:00pm — 1 Comment

Veinization

Program to transform mesh and offsets of this mesh in polylines which converge to the last offset (volume near 0). I called that veinization because it is like vein, not nerves nor venation. It requires Millepede plugin for isosurface calculation, Shrotest Walk and Mesh Edit. 

Polylines can be converted to spline and curvepiping applied like in the last image. 

Sort of medial axis are generated, not perfect :-( They are used to link shrinking zones…

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Added by Laurent DELRIEU on September 11, 2014 at 8:54am — 6 Comments

Dynamic remeshing - now with feature preservation, curvature adaptivity, and minimal surfaces

This will be incorporated into future releases of Kangaroo, but because it is so much fun to play with (not to mention useful!), I was excited to share this as a standalone component right now.

This is a tool for remeshing, as I first wrote about and demonstrated…

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Added by Daniel Piker on April 22, 2014 at 11:00am — 53 Comments

mesh (+) COLOR

Some images from the latest release version of Mesh(+) which includes vertex and by face coloring.…

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Added by David Mans on February 2, 2014 at 8:00pm — No Comments

Idea for FEA using Grasshopper and Open Source Tools

I've been learning NetGen (an open source mesh generator) and NgSolve (finite element libraries closely linked to Netgen).There is still a lot to cover, I've just started. So far I've gotten them to work in a VC++ project. Well, ngsolve is acting weird, spewing out garbage characters on screen. But at leats it doesn't crash :)

Anyway, I got an idea.

Both…

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Added by Mihai Pruna on January 6, 2014 at 6:29am — No Comments

Mesh Tile Component

meshTileExample.gh

Added by Jake Hebbert on December 16, 2013 at 6:04pm — No Comments

metaball meshing

mct_130726_metaballs.gh

For another project I have been working with metaball scalar fields, and I thought it would be fun to have a go at meshing them using Paul Bourke's…

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Added by David Stasiuk on July 26, 2013 at 9:00am — 20 Comments

Mesh Split with Grasshopper

There are several commands in Rhino which have mesh splitting capability, but we’ve had limited success with them in the past.  This definition works for splitting a mesh with a set of a curves (lines, polylines, compound curves, etc.) by using a series of steps as described in the list below.  The sample file we’ve uploaded is set up to work in the XY plane, but can be quickly edited to work with other planes.

For more info, check out our post here: …

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Added by lmnts on April 23, 2013 at 2:30pm — 1 Comment

Unroll & Label

This definition divides a given surface and flattens each quad section to be unrolled to a grid on the xy plane. Once unrolled each face is then flattened and given tabs for reconstruction. Labels are provided.

THIS IS CURRENTLY A BETA VERSION AND IS NOT FULLY DEVELOPED, CHECK BACK FOR A FINAL VERSION.

Source Files:…

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Added by Sean Madigan on January 7, 2013 at 4:30pm — No Comments

mesh optimization

I figured that before Daniel Piker drops another giant pile of awesome on all of us with dynamic bottom-up mesh topology optimization in kangaroo, I'd share a little bit of some stuff I've been doing on and off for the past several months.  I've been thinking about organic mesh modeling based on driver curves for some time...mostly because of a design idea I have kicking around in my head, but also because I've liked many aspects of the meta-ball to mesh stuff that's been going on, have been…

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Added by David Stasiuk on October 1, 2012 at 4:30pm — 26 Comments

PandA Lab's Swarmy

a pretty cool workflow using processing, gHowl, and weaver bird to create a delaunay grid from points.  more pics and definition screenshot included in post here.…

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Added by Alex Webb on January 26, 2012 at 12:00pm — No Comments

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