algorithmic modeling for Rhino
End of February 2017, McNeel published the webinar about the design and fabrication of the Morpheus Hotel and Tower in Macau. https://discourse.mcneel.com/t/morpheus-hotel-webinar-video-now-available/41733. The video is on Vimeo https://vimeo.com/203358399.
There are also many other sources:…
ContinueAdded by Laurent DELRIEU on March 29, 2017 at 1:30pm — 9 Comments
Hi all,
I'm making this new plugin for Grasshopper recently to connect with Unity to send mesh data in realtime. You can send the mesh geometry as it is to Unity and view it any app which includes VR app, IOS app... etc that are built by Unity.…
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Added by Junichiro Horikawa on March 5, 2017 at 4:04pm — 40 Comments
http://www.franobazalo.com/parametric-transport-canopy.html#.V-OFhSiLSUn
How does this srf make it?
New user to grasshopper but very impressed with the software so far! Any help is greatly appreciated!
Thanks.
ContinueAdded by Y.Kate on September 22, 2016 at 1:26am — 8 Comments
Found it almost by accident while working on something entirely different, and maybe not exactly the same kind of mapping you would find, say, in 3D studio or Blender, but a fast and cheap way to test your mesh normal orientation.
Enough foreplay, here it is:
All the first part is just to generate some noise-displaced mesh, but all in all is very…
ContinueAdded by Alessio Erioli on April 6, 2016 at 9:14am — 9 Comments
Hi everyone,
We are back once more with the second iteration of the AA_Aarhus Visiting School. We have a limited number of earlybird priced seats, which have a discount of 150 GBP of the regular student or professional price.
This year we will have two units, one called "Mesh morphologies" run by David Reeves and Anders Deleuran, the second called "Robotic Collaboration" which is run by Asbjørn Søndergaard.
“Mesh Morphologies” – will focus on teaching…
ContinueAdded by Jens Pedersen on March 12, 2016 at 3:47am — No Comments
After some rework of a previous script (http://www.grasshopper3d.com/forum/topics/smooth-junction-blend-a-minimum-of-4-extrusions) to make node, here is a component to create node to join struts. It generates surfaces which blend sections of struts .
22/12/2015: Please consider it as WIP. Comments are welcome. As I have more comments when it works, it is also good…
ContinueAdded by Laurent DELRIEU on December 10, 2015 at 2:00pm — 26 Comments
The meshworks workshop will focus teaching basic principles in CAD and computational design with Rhino/Grasshopper and fabrication (CAM) of a full scale spatial installation utilizing lasercutted POM sheets.
The computational logic will be composed of form finding with the physics engine of Kangaroo and parametric component…
Added by Patrick Bedarf on November 12, 2015 at 7:38am — 1 Comment
Thanks Daniel for your suggestions in my first post here!
The radial mesh has the advantage of being able to control the two different spring tensions in the mesh. If I use one spring type for the entire surface, the relaxed net pulls together a lot which unfortunately is not that aesthetically pleasing. Thats why I opted for two separate spring components in my…
ContinueAdded by Florian Bendl on November 20, 2014 at 11:22am — 2 Comments
Hi all,
I´ve given it a shot yesterday to replicate the basic shape of the Molteni arc tabe by Foster + Partners, see:
http://www.bradypeters.com/arc-table.html
http://molteni.it/furniture/prodotti/scheda/idcp/29/idp/120/arc.html
For this I have written a small script generating…
ContinueAdded by Florian Bendl on November 17, 2014 at 1:00pm — 1 Comment
Program to transform mesh and offsets of this mesh in polylines which converge to the last offset (volume near 0). I called that veinization because it is like vein, not nerves nor venation. It requires Millepede plugin for isosurface calculation, Shrotest Walk and Mesh Edit.
Polylines can be converted to spline and curvepiping applied like in the last image.
Sort of medial axis are generated, not perfect :-( They are used to link shrinking zones…
ContinueAdded by Laurent DELRIEU on September 11, 2014 at 8:54am — 6 Comments
This will be incorporated into future releases of Kangaroo, but because it is so much fun to play with (not to mention useful!), I was excited to share this as a standalone component right now.
This is a tool for remeshing, as I first wrote about and demonstrated…
ContinueAdded by Daniel Piker on April 22, 2014 at 11:00am — 53 Comments
Some images from the latest release version of Mesh(+) which includes vertex and by face coloring.…
ContinueAdded by David Mans on February 2, 2014 at 8:00pm — No Comments
I've been learning NetGen (an open source mesh generator) and NgSolve (finite element libraries closely linked to Netgen).There is still a lot to cover, I've just started. So far I've gotten them to work in a VC++ project. Well, ngsolve is acting weird, spewing out garbage characters on screen. But at leats it doesn't crash :)
Anyway, I got an idea.
Both…
ContinueAdded by Mihai Pruna on January 6, 2014 at 6:29am — No Comments
Added by Jake Hebbert on December 16, 2013 at 6:04pm — No Comments
For another project I have been working with metaball scalar fields, and I thought it would be fun to have a go at meshing them using Paul Bourke's…
ContinueAdded by David Stasiuk on July 26, 2013 at 9:00am — 20 Comments
Added by Esraa Esmail Abdelaziz on June 4, 2013 at 4:00am — 4 Comments
There are several commands in Rhino which have mesh splitting capability, but we’ve had limited success with them in the past. This definition works for splitting a mesh with a set of a curves (lines, polylines, compound curves, etc.) by using a series of steps as described in the list below. The sample file we’ve uploaded is set up to work in the XY plane, but can be quickly edited to work with other planes.
For more info, check out our post here: …
ContinueThis definition divides a given surface and flattens each quad section to be unrolled to a grid on the xy plane. Once unrolled each face is then flattened and given tabs for reconstruction. Labels are provided.
THIS IS CURRENTLY A BETA VERSION AND IS NOT FULLY DEVELOPED, CHECK BACK FOR A FINAL VERSION.
Source Files:…
ContinueAdded by Sean Madigan on January 7, 2013 at 4:30pm — No Comments
I figured that before Daniel Piker drops another giant pile of awesome on all of us with dynamic bottom-up mesh topology optimization in kangaroo, I'd share a little bit of some stuff I've been doing on and off for the past several months. I've been thinking about organic mesh modeling based on driver curves for some time...mostly because of a design idea I have kicking around in my head, but also because I've liked many aspects of the meta-ball to mesh stuff that's been going on, have been…
ContinueAdded by David Stasiuk on October 1, 2012 at 4:30pm — 26 Comments
a pretty cool workflow using processing, gHowl, and weaver bird to create a delaunay grid from points. more pics and definition screenshot included in post here.…
ContinueAdded by Alex Webb on January 26, 2012 at 12:00pm — No Comments
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