generative modeling for Rhino
Quite new to grasshopper so wondering if there is anyone out there who can lend a hand.
Basically, I have been using a locust particle definition to create geomerty of lines connecting a swarm of points. The points become nodes and the lines connecting them are branches.
This definition is sloppy at the moment and needs a lot of work. The parking counts are not accurate (it counts lines instead of spaces) and the generating spaces need work as well.
I'm posting the progress though in case anyone wants to check it out.
It was roundabout 2002, Macromedia Flash was quite en vogue these days and the interconnection between algorithms and new visual experiences was virgin territory for thousands of designers. At this time I also got in touch with a set of easing formulas for the first time. Dunno where Robert originally got it from, but this set rapidly spread over the whole Flash-community and pushed (action)script-based animations to another…Continue
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