generative modeling for Rhino
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i wrote this definition that will take all of your named views and write out a native Maya file with maya cameras that match your named views. the maya cameras are named the same as your named views…Continue
Started this discussion. Last reply by robert cervellione May 1.
i wonder what this will mean for one of my faviorit rhino plugins…Continue
Started this discussion. Last reply by Michael Pryor Feb 12, 2012.
is there a way when making custom components to get which input triggered the update. for instance i have a component which has 3 inputs A, B, and C. something changes upstream on B and causes the…Continue
Started this discussion. Last reply by robert cervellione Nov 17, 2011.
After a looooong time of playing and trying to find time to fully finish The Locust plugin i decided to release it in it current state. There is a lot more to come. I removed about 5 behaviors i was…Continue
Started this discussion. Last reply by robert cervellione Nov 12, 2011.
robert cervellione replied to robert cervellione's discussion Rhino Named Views to Maya Cameras
robert cervellione replied to robert cervellione's discussion Rhino Named Views to Maya Cameras
Phillip Granke replied to robert cervellione's discussion Rhino Named Views to Maya Cameras
robert cervellione joined Gregory Epps's group
robert cervellione replied to robert cervellione's discussion minimal surface plugin updated in the group CERVER Tools
robert cervellione added a discussion to the group CERVER Tools
robert cervellione commented on robert cervellione's videoHere is some videos of work done in a graduate studio at Pratt Institute using Grasshopper and Minimal Surfaces (the minimal surface plugin)
http://vimeo.com/album/1687493
-Robert
Posted on September 7, 2011 at 12:02pm — 11 Comments
Posted on April 13, 2010 at 8:30pm — 7 Comments
Sarah Shuttleworth said… thank you very much. I am also trying to show the steering behaviour vectors of each agent as they move, as i want to then apply a component to these points/vectors....
Iker Mugarra Flores said… Sorry Robert just figure out that i was only exporting a single frame and not the 999 frames of the dinamic animation.... -mnf 0 -mxf 999
ones again sorry thanks for you quick reply...
Iker Mugarra Flores said… Hi Robert,
yes i make sure that maya outomaticaly alocates the file at this location:
C:\Users\IKER\Documents\maya\projects\default\particles\
nParticleShape1
I've got the file path by right clicking on top of the file location,clicking at properties and copying the path directly, then i pasted it on the grasshopper Panel link to the Ploc and the name to the Pname... but stil the message is the same...
Sorry i know that it is a really silly thing but for some reason it is not running the script...
Iker Mugarra Flores said… Hi Robert,
I manage to fallow your instruction of your maya particle importer script, but with no success... in the output message keeps appering that the file paths does not exist i manage to export from maya the PDA file to its respective folder??? that is so weird could you give me any advice, what i am missing???
Kind regards
Iker
Arthur Mamou-Mani said…
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