"Hai Benjamin , thanks for the reply. i am still strugling with the definition. another question.
if i have a set of point clouds, let say 32 points. want to make a deformed box/ cells from it. so i sort the 7 nearest point from each point using the…"
"if you are going to make a closed box, then it will be very important to put the points for each box in the correct order, which means you will need to find a consistent way to sort the set of points corresponding to each box.
"Hi all ,
I already find the solution for that. but another problem rises. my deformed box was supposed to be made of 6 surfaces but when i connect the points it didnt make a close surface but instead making and intersecting surfaces. any solutions…"
Hi everybody,i have a problem. i am trying to make a cell from a point cloud. so the set is a have a set of point cloud and each point to connect with 7 other points to make a deformed box shape. i used a mesh proxy to determine the group points. but from here i dont know how to make a surface from this point group, or even make one surface from 4 point.thank youSee More
"Hello Dani, Great Work !!
I am trying to recreate your definition , can you explain me the function that you used. i am studying the point clouds and its behavior and i want to simulate the same effects that normally done in processing/…"
"I havn't looked at this in detail yet, but maybe looking for is under Curves panel there is a component called Curvature. It creates a circle with centre point proportionally as large as the curvature at that specific point. The centre point of…"
Hi all,i have been searching a way to make a wood rib/ net structure that can adapt to its curvature. the principle is a structure should be adaptive in terms of dimension ( thickness, width ) to its geometry considering the different curvature will resulted in a different moment, especially a freeform double curved structure. all the examples that i had seen ( and my own beginner experiment ) always ends up in a uniform ( width, Thickness) size. can anyone help me or refer me to…See More
"I'm just finding out the weighted average between vertex points. Lets say you want a 50% morph, you'd have to find out the mid point for each of the vertex points between the original mesh and the final mesh, the formula would be (x+y)/2…"
Hi all,I am trying to make a component that blends/ morph. i have a component in the beginning (top left ) and the component in the end ( top right, bottom left, bottom right) the idea is to make a smooth component morph/transition between them and still maintain edge/ point condition so each of them can be tiled / stich together.any help and reference is highly appreciated.See More