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generative modeling for Rhino

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### Surfaces from 4 closest points4 Replies

Started this discussion. Last reply by adi fajar utama Nov 7, 2009.

Started this discussion. Last reply by Theunis du Toit Sep 24, 2009.

### blending shapes / morphing3 Replies

Started this discussion. Last reply by Vicente Soler Aug 5, 2009.

## Latest Activity

"hey Vicente, thanks for the definition. i had a problem when i bake my trimmed geometry. it kept on showing the region that i trimmed with your definition, altough in GH that part didnt appear. help"
Nov 8, 2009
"Hai Benjamin , thanks for the reply. i am still strugling with the definition. another question. if i have a set of point clouds, let say 32 points. want to make a deformed box/ cells from it. so i sort the 7 nearest point from each point using the…"
Nov 7, 2009
"also, the convex hull component might be of value in sorting the points, and for figuring out the best way to orient any given box."
Nov 7, 2009
"if you are going to make a closed box, then it will be very important to put the points for each box in the correct order, which means you will need to find a consistent way to sort the set of points corresponding to each box. some possible…"
Nov 6, 2009
"Hi all , I already find the solution for that. but another problem rises. my deformed box was supposed to be made of 6 surfaces but when i connect the points it didnt make a close surface but instead making and intersecting surfaces. any solutions…"
Nov 6, 2009
adi fajar utama posted a discussion

### Surfaces from 4 closest points

Hi everybody,i have a problem. i am trying to make a cell from a point cloud. so the set is a have a set of point cloud and each point to connect with 7 other points to make a deformed box shape. i used a mesh proxy to determine the group points. but from here i dont know how to make a surface from this point group, or even make one surface from 4 point.thank youSee More
Nov 6, 2009

### surface hair

"Hello Dani, Great Work !! I am trying to recreate your definition , can you explain me the function that you used. i am studying the point clouds and its behavior and i want to simulate the same effects that normally done in processing/…"
Nov 2, 2009
"I havn't looked at this in detail yet, but maybe looking for is under Curves panel there is a component called Curvature. It creates a circle with centre point proportionally as large as the curvature at that specific point. The centre point of…"
Sep 24, 2009
adi fajar utama posted a discussion

Hi all,i have been searching a way to make a wood rib/ net structure that can adapt to its curvature. the principle is a structure should be adaptive in terms of dimension ( thickness, width ) to its geometry considering the different curvature will resulted in a different moment, especially a freeform double curved structure. all the examples that i had seen ( and my own beginner experiment ) always ends up in a uniform ( width, Thickness) size. can anyone help me or refer me to…See More
Sep 24, 2009
"I'm just finding out the weighted average between vertex points. Lets say you want a 50% morph, you'd have to find out the mid point for each of the vertex points between the original mesh and the final mesh, the formula would be (x+y)/2…"
Aug 5, 2009
"Thank You Vincente, the definition works. i have question for the formula..i am newbie what is the logic behind the formula and the tree. thanks for your time,"
Aug 5, 2009
"Try something like this: "
Aug 5, 2009
adi fajar utama posted a discussion

### blending shapes / morphing

Hi all,I am trying to make a component that blends/ morph. i have a component in the beginning (top left ) and the component in the end ( top right, bottom left, bottom right) the idea is to make a smooth component morph/transition between them and still maintain edge/ point condition so each of them can be tiled / stich together.any help and reference is highly appreciated.See More
Aug 5, 2009
adi fajar utama is now a member of Grasshopper
May 16, 2009

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