"Joseph is correct, if it were truly random the distribution would look pretty even. If you want it to follow some rules the effect isn't equally distributed, but you can define rules and add some "randomness" to the transition that…"
"A few pointers and options in the attached definition:
- You are getting lots of circles because you're using all corners of the each sub-face. If this is what you want for whatever reason, go for option one. Just make sure the list…"
"Sorry, didn't see your reply to the previous post! (are you sure you sent the right GH file originally this looks very different?)
Try the attached gh. It finds a mid point of each square mesh and moves it normal to the surface by the values…"
"Out of interest, tried applying these options to your script - neither look like they work to well at first go I'm afraid! Biggest issue is the number of points and severity of change in extrusion between the points. Good luck and have a good…"
"Not sure I quite follow, this example does much the same, except it populates the region and the outline, and uses these (along with the control points of the rectangle as above) to create the mesh... If you look the faces are still touching the…"
"If I understand your issue, it's because the Delauny Mesh will will create all triangles it can (even very acute ones close to the border).
If you pull some of the closest points to the rectangular border for the region this should give you a…"
"Hopefully this isn't over complicating, but you might need to loop your data in order to cull the points already "used" if they are the closest to another point. Anemone is really good tool for this…"
This finds the centre of each "cell" and checks how many surfaces there are within a distance to find the sides to the box (if you move away from squares you might have to update value it takes to cull these).
If there are 6,…"