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algorithmic modeling for Rhino

Daniel Hambleton
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  • Canada
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RhinoPhysX and SPM Vector components now open source
1 Reply

Hi all,I have decided to open source these two projects (MIT License). I haven't touched the code in a number of years, and I most likely will not support any issues/bugs. Perhaps someone else will…Continue

Tags: c#, tutorial, learn, source, open

Started this discussion. Last reply by Panda Jul 26.

Geometry to Sound
2 Replies

So, I recently gave a talk on Xenakis and his approach to composition, and couldn't resist implementing a basic version of what he was talking about. The simulator is pretty limited, but proves the…Continue

Tags: file, c#, text, MIDI, Sound

Started this discussion. Last reply by Ayuna Mitupova Oct 25, 2014.

Wish: Save as dll?
1 Reply

I was wondering about possibly exporting a gh definition as a dll.....By default this dll would:expose the sliders as inputspackage all the components up somehowexpose a user defined output (maybe…Continue

Tags: dll, export

Started this discussion. Last reply by David Rutten Jun 18, 2012.

SPM Vector Components: Major New Release!
18 Replies

In this release we focused on creating a cohesive set of components that provide the flexibility to not only accurately find streamlines of given data sets and but also to intuitively manipulate and…Continue

Tags: Simulation, Integration, Particle, Components, Vector

Started this discussion. Last reply by Scott R Getz Jun 2.

 

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MESH Consultants
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http://meshconsultants.ca

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Comment Wall (3 comments)

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At 10:28am on December 4, 2013, guillermo oliver said…

Hi Daniel

I'm currently working in a academic project at the AA I am   trying to create river vector fields for different obstacles such piers, bridges columns, navigable channel etc.

I have been trying to download your examples but it sends me to the code instead ( I only able to download the rhino files but not the gh) , I just installed the plug in and have been playing with vortex component but not enough control yet, I would like to have water velocity continuity along the river and generate vortex when the field find and obstacle such a pier attach to the river bank.

1.-I am thinking on having 2 lines ( river banks)  as input and generator the vector field

2.-Different curves ( polygons) along the river attach to the river bank that create the vortex ( this ones could also be define by the centre of the actual pier as point with certain radius of action.

3.-And finally the z value of the vortex should decrease along the z axis ( surface water vortex bigger,) as tornado 

I would like to be able to set points and create or modify the vector field positioning this vortex that its position also should be related with its strength ( as closer to river bank as bigger the force of rotation) 

I would appreciate if you can address me  to some tutorials related or suggest the workflow 

many thanks! 

At 2:00pm on May 4, 2013, Jesus Galvez said…

Hello Daniel,

I have open a discussion for it's interest, but it's address to you. I would leave you an email, but I can't until you friend me. Thank you

At 9:14am on November 22, 2011, hamia Aghaiemeybodi said…

Hi,

for some resone whe i instal the plug-in i can't have all the components, such as acceleration, vector field integration and so on, any specific reasone? . . .

thanks/hamia/

 
 
 

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