algorithmic modeling for Rhino

ZBrush Voxels For Grasshopper


ZBrush can now replace slow Grasshopper marching cubes plug-ins (Cocoon/Monolith/Dodo/Aether etc.) with it's proprietary voxel calculations that then allow you to very quickly obtain a smooth result as a mesh, after successfully Boolean unioning and smoothing thousands of little mesh solids that overlap. This is with Polish set to zero so you can see the voxels.

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