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algorithmic modeling for Rhino

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Comment by Michael Pryor on October 5, 2016 at 1:59pm

@ Oliver & ChristianThe texture in this specific render is not physically there. It is just a bump map. Although it is not hard to make such a texture with gh or print it. Also, I have gotten similar textures simply by just setting the printer to a lower res to get lines from the layers. 

@ Ellie we will be teaching this and more at our Feb 2017 workshop in Vienna for parametric jewelry, I am not exactly teaching it but I am working closely with the team to develop nice designs for the tutorials as you see :D

This is the workshop here: http://designmorphine.com/workshop/future/algorithmic-accessories-v2/

Comment by Oliver Hampel on October 4, 2016 at 7:16am

Hi Michael,

Nice Piece... To folow up on Christian's question. The texture would not print if you were to actually produce this right? The texure part is still so difficult for me to actually apply on printed pieces.

Comment by Ellie Eshraghian on October 3, 2016 at 7:41pm

How did you achieve this? absolutely amazing

Comment by Marco Dwyer on October 3, 2016 at 5:06pm

What inspired the geometry?

Comment by Michael Pryor on October 3, 2016 at 12:23pm

It is rendered with Keyshot. I used a copper material and played with the bump map. 

Comment by Christian Gartland on October 3, 2016 at 10:50am

Great stuff, as always. Is the copper texture done through a displacement map or is that part of your definition as well?

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