algorithmic modeling for Rhino
A bit of hoopsnake recursion. I had to step through each iteration in hoopsnake and bake it before generating the next. Is that normal for hoopsnake? The magenta curve was generated using the green as a base curve, and the green is based on the blue, which is based on the red. I didn't scale up the "twistiness" enough with each pass, so the magenta curves end up fairly straight. Which is actually probably a good thing, because it's about at the limit for my computer to handle. Brought into Modo for rendering it's over 4.5 million polygons.