Grasshopper

algorithmic modeling for Rhino

Torus Knot Recursion

A bit of hoopsnake recursion. I had to step through each iteration in hoopsnake and bake it before generating the next. Is that normal for hoopsnake? The magenta curve was generated using the green as a base curve, and the green is based on the blue, which is based on the red. I didn't scale up the "twistiness" enough with each pass, so the magenta curves end up fairly straight. Which is actually probably a good thing, because it's about at the limit for my computer to handle. Brought into Modo for rendering it's over 4.5 million polygons.

Albums: Torus Knots

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Comment by Harold Strang on September 1, 2011 at 4:37pm
Well, right now it's a horrible mess with left over components and lines of code that are no longer used, and the hoopsnake is grafted on with ugly kluges to achieve scaling of the geometry for each iteration.  I might post it if I can find the time to clean it up a bit, but I don't think the hoopsnake part can really be cleaned up properly without re-factoring the whole thing, and I won't have time for that, so it won't be a very good example of how to do things.
Comment by Arthur Mamou-Mani on September 1, 2011 at 9:47am
Nice one ! Any chance you could share the definition? still trying to understand Hoopsnake...
Comment by Harold Strang on August 28, 2011 at 6:47pm
LOL!  hmmmm... I seem to be cast as Darth Vader in this metaphor.  I've got a bad feeling about this...
Comment by Chris Mealing on August 28, 2011 at 11:26am
Wow.

"I've been waiting for you, Obi-Wan. We meet again, at last. The circle is now complete. When I left you, I was but the learner; now *I* am the master."

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