Grasshopper

algorithmic modeling for Rhino

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Comment by Fabio Di Cecca on June 21, 2012 at 5:10pm

hi, sorry to bother, but i'm having problems with this definition. is it possible to see it?

Comment by Artyom Maxim on June 17, 2012 at 11:45am
Unfortunately not, right now works only for circles... In general, all it does, is it creates some kangaroo springs from the center of each circle to the points that lie in that circle and then setting the spring rest length to the radius of the corresponding circle.

Didn't think about it, but there's probably a way to adjust this principle to make it work for other shapes.
Comment by Michael Pryor on June 17, 2012 at 9:56am

@Artyom, nice one, yours is much more accurate, True avoiding, mine is more "influence". Does it work for other shapes or only circles?

Comment by Artyom Maxim on June 17, 2012 at 6:51am

I tried to apply something similar, using kangaroo in my university project...

Comment by pavi on June 9, 2012 at 12:37pm

hey michael its pretty amazing i tried but cudnt succeed 

if possible pls can u send me the gh def..

thank u ... 

pavi161992@yahoo.com

Comment by ZhaoJun on June 9, 2012 at 7:51am

hi, Michael ,

could you tell me how to make it?

if you can send it to me will be nice!

zhaojun.aura@gmail.com

thank you very much.

Comment by Filippos Filippidis on June 8, 2012 at 10:54am

Hi Michael and all, 

I was trying to go the same thing, more like the "shape*avoiding" you did earlier but i got stuck trying to put the affected list and the rest of the original list back together in the correct order. Can I get some advice on this please..heres a screenshot of the definition, 

thanks

Comment by CarloMaria Ciampoli on June 8, 2012 at 2:21am

Really nice and it could be easily translated in 3D. Great work Michael!

Comment by JackyCheung on June 8, 2012 at 12:50am

Very cool ~! Could you get me gh definition or tutorial

jacky.cheung.sh@gmail.com

Thanks

Comment by Michael Pryor on June 7, 2012 at 7:29pm

@Mateusz - interesting, I am using remove duplicate and then polyline. I did not know polyline auto collapsed, so I can just remove the dup points component. Thanks

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