Grasshopper

algorithmic modeling for Rhino

More organically grown structures, this time based on voronoi cells instead of mesh machine.
Illustrator and Photoshop for line details.

Can't wait for a multithreaded Grasshopper - this stuff takes ages... Only Illustrator is slower still (although it has to be said that the Illustrator file is 2.3 GB ;-) )...

Check the full size image for all the detail ;-)

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Comment by Thomas Helzle on August 15, 2016 at 1:53pm

Quick heads up on this: the Affinity Designer Beta for Windows is not only much faster than Illustrator for things like this, I found that exporting as EMF from Rhino is much smaller than AI (and AD does not open the Rhino generated AIs), ADs own format it also extremely more efficient than AI. Instead of gigabytes of Illustrator CS6 AIs I'm now down to a couple of hundred megabytes even for the more extreme files.

I think I can finally retire Illustrator. :-)

Cheers,

Tom

Comment by Thomas Helzle on May 7, 2016 at 4:11am

Yeah, would be interesting to dive into that - I had the same idea, since one of the slow parts is the pathfinding which I would like to change anyway, so that it can use guiding-splines instead of just shortest path. The guiding splines would work like a forcefield so that paths are "drawn" towards them with a user defined strength and radius of influence.
Since each path is basically independent, it should be relatively straight forward to multithread. I downloaded the C# code for the pathfinding node and have to see if I'm up to it.

Would also be interesting to know how far away the first beta of a multithreaded GH 2 is.

I also had some hopes when "Fabric Engine" showed a demo of a Rhino exporter, since its "Canvas" is an extremely optimized node system that's fully multithreaded and optionally uses the GPU, which could be interesting to explore for some heavy lifting if they for instance would attach it to GH. But I guess it does not make much sense for them as a target.

Above image uses 20000 random points. In Softimage XSI ICE this would not be much, since it's nodes are fully multithreaded and optimized for huge numbers of particles and point deformation. In GH, with anything above 500 points, things get rather "meditative".

Illustrator takes up to half an hour after each and every change to colour, line style, blending mode etc. I have one even more complex file with over 3 GB size and there Illustrator (CS6 x64) goes into some kind of trance and after some hours of thinking moves on to some advanced psychotic, catatonic state to never fully return... ;-)
So usually I run it in the background while doing something else...

I recently tried different other vector graphics apps (Inkscape, Affinity Designer, Xara) but they were even worse if they were able to open the files at all. Maybe I should give Corel a try too.

Cheers and thanks for your offer!
Your work is a major inspiration for me while learning Grasshopper!

Tom

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